The expansion pack isn't even out yet and I see people everywhere thrashing the Celts. The biggest complaint I see is how their unique unit and unique building revolve around the Guerilla I promotion. So? Whenever people look at the Vikings or the Carthaginians they envision what they could do with a coastal empire. Then when they look at the Celts they fear what would happen if they found themselves with no hills to use. Why such extreme bias?
- I would think it far more likely to find yourself without the ability to maximize a coastal empire than to find yourself with no hills in sight. A lot of the civilizations seek a certain terrain to really boost their attributes. And for all the [at least mostly] landlocked civilizations I've had I can think of worse terrain to hope for than hills.
- The way I understand it, when a building gives a promotion it only gives it to units eligible for said promotion. If I'm wrong then tell me and discount this. But following that logic the Gallic Warriors (their swordsmen) won't receive Guerilla I from the Celtic Dun (their city wall) - only recon, archery and gunpowder units should get the Guerilla I promotion. So giving Gallic Warriors a free Guerilla I promotion doesn't contradict their unique building, it complements it.
- But what good is Guerilla I? For archery and gunpowder units it's hard to imagine people complaining about it as a free promotion. I think that having an almost purely offensive unit - the Gallic Warrior - get a defensive promotion is what bothers people. But a charismatic Celtic leader should find themselves handing out a few promotions if they really mean war (I mention charismatic because of the experience cost reduction). And if one of those is devoted to Guerilla II, you now have the potential of a very mobile melee offensive unit that can even seek shelter in enemy lands if needed. But the mobility is what could really be enjoyed. I see the Zulus getting praise for the Impi mobility. Mounted units always get notice for their mobility despite their lack of defensive bonuses. And no, the Guerilla promotion might not be the best, but most empires have a few hills in them. I'm sure some Gallic Warriors could put them to good use.
- And if there are no hills at all? That's the luck of the draw we get sometimes. I don't always start coastally when I have fishing. I don't always have a lot of rivers or coast when I'm financial. But I do think Brennus has some traits that could help him endure a flat start. Spiritual has always been regarded as a flexible trait. You have to leverage it, but it's more based on your attention and strategy than terrain and such. And charismatic, while still unplayed, seems a great trait with a cost reduction for promotions and extra happiness.
Anyway, I don't expect the Celts to be some great powerhouse either. Nor are they a civilization I'm eager to get a crack at. But I think it's a little lame how much people complain about developer decisions. Just because how they made the Celts doesn't suit your play style or isn't what you'd do doesn't mean it's a horrible decision. There's merit to be found in the majority of things if you give them a chance.
- I would think it far more likely to find yourself without the ability to maximize a coastal empire than to find yourself with no hills in sight. A lot of the civilizations seek a certain terrain to really boost their attributes. And for all the [at least mostly] landlocked civilizations I've had I can think of worse terrain to hope for than hills.
- The way I understand it, when a building gives a promotion it only gives it to units eligible for said promotion. If I'm wrong then tell me and discount this. But following that logic the Gallic Warriors (their swordsmen) won't receive Guerilla I from the Celtic Dun (their city wall) - only recon, archery and gunpowder units should get the Guerilla I promotion. So giving Gallic Warriors a free Guerilla I promotion doesn't contradict their unique building, it complements it.
- But what good is Guerilla I? For archery and gunpowder units it's hard to imagine people complaining about it as a free promotion. I think that having an almost purely offensive unit - the Gallic Warrior - get a defensive promotion is what bothers people. But a charismatic Celtic leader should find themselves handing out a few promotions if they really mean war (I mention charismatic because of the experience cost reduction). And if one of those is devoted to Guerilla II, you now have the potential of a very mobile melee offensive unit that can even seek shelter in enemy lands if needed. But the mobility is what could really be enjoyed. I see the Zulus getting praise for the Impi mobility. Mounted units always get notice for their mobility despite their lack of defensive bonuses. And no, the Guerilla promotion might not be the best, but most empires have a few hills in them. I'm sure some Gallic Warriors could put them to good use.
- And if there are no hills at all? That's the luck of the draw we get sometimes. I don't always start coastally when I have fishing. I don't always have a lot of rivers or coast when I'm financial. But I do think Brennus has some traits that could help him endure a flat start. Spiritual has always been regarded as a flexible trait. You have to leverage it, but it's more based on your attention and strategy than terrain and such. And charismatic, while still unplayed, seems a great trait with a cost reduction for promotions and extra happiness.
Anyway, I don't expect the Celts to be some great powerhouse either. Nor are they a civilization I'm eager to get a crack at. But I think it's a little lame how much people complain about developer decisions. Just because how they made the Celts doesn't suit your play style or isn't what you'd do doesn't mean it's a horrible decision. There's merit to be found in the majority of things if you give them a chance.
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