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10 unhappiness for war and what's this religious stuff?
How high can the war unhappiness go? This really is an insane amount. And we also have free religion, so why are they upset about fighting brothers and sisters of faith?
Is this normal war unhappiness in the later part of the game? Or is just a crazy city?
In a prolonged war, I have seen figures of greater than 13 war unhappiness. That may have been WITH a jail; it was several months ago. You only have a net -3 so you haven't a BIG problem yet, but it will get there if you continue for much longer. Welcome to Vietnam War war era protests, warmonger!
You will find that at certain population thresholds (e.g., above 13 pop.), war unhappiness will be greater than at lower populations. You can see that on your F1 listing, and you do not have to wait until this late to see the pattern. Unrestricted population growth can lead to trouble with prolonged warfare (other than with your Globe Theatre city, of course).
Eiffel Tower Wonder (or broadcast towers) are recommended, as they double the effect of hit movies, hit musicals & hit singles.
Mount Rushmore takes off 50% war weariness and police state takes off 50%.
Does that mean that the two combined reduce war weariness by 100% or by 50% and then 50% of 50% i.e. by 75%? (Meaning that a jail on top of that reduces it by 25% of 75% etc)
Mt. Rushmore takes off only 25%. Combined with Police State (50%) and your local Jail (25%), you get zero war weariness. Civ4 percentages are (traditionally) all added, not multiplied.
Originally posted by Jaybe
In a prolonged war, I have seen figures of greater than 13 war unhappiness. That may have been WITH a jail; it was several months ago. You only have a net -3 so you haven't a BIG problem yet, but it will get there if you continue for much longer. Welcome to Vietnam War war era protests, warmonger!
You will find that at certain population thresholds (e.g., above 13 pop.), war unhappiness will be greater than at lower populations. You can see that on your F1 listing, and you do not have to wait until this late to see the pattern. Unrestricted population growth can lead to trouble with prolonged warfare (other than with your Globe Theatre city, of course).
Eiffel Tower Wonder (or broadcast towers) are recommended, as they double the effect of hit movies, hit musicals & hit singles.
That city didn't have a jail, but it was Police State so it would have been -19 otherwise. Mt. Rushmore hadn't opened up yet. (I sacked the city with the Pyramids)
Wait... I'm not completly sure if I had Police State when that was taken, I know I had it for a long time before that, but by then I might have switched to US.
I've got a city with *29* unhappy people due to war weariness. But I'm playing a game with 10x tech costs and 6050 turns, with speed otherwise the same as normal, and my most advanced technology right now is gunpowder (and I'm missing several earlier ones). So I'm nowhere near having police state or jails.
I'm wondering what determines how many people are affected by war weariness, since it seems like every time I build another unit in that city, another person there gets unhappy. It's making it rather impossible to build troops for the war effort in that city.
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"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
More likely that I completely lacked the techs which help against war weariness.
I did have the civic which lets military units enforce order, thank goodness. But if you notice, I already had 14 military units in that city, and as fast as I was building more, the unhappiness was going up.
From looking at the SDK, it looks like almost every loss of a unit, whether on your side or the enemy's side, increases war weariness, so it was probably just my ongoing war, which I had been at for a Very Long Time, which was causing the problem.
My enemy (Tokugawa) also had major war weariness problems in his home cities. I was pushing to conquer all of his cities on my continent before agreeing to peace, but he won a cultural victory first - I hadn't adjusted city culture limits to account for the greatly increased number of turns. He would've eventually won anyways if I hadn't conquered his homeland, but not for a good while more. His best unit was grenadiers, of which he had precious few except in his homeland. Other than that, his armies consisted largely of longbowmen, pikemen, less musketmen, and a few knights and samurai.
His homeland, however, was a veritable fortress of grenadiers.
(Though I didn't cheat and look until after I lost - I wanted to see his culture values and so forth, and see if he was also having war weariness problems)
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
Originally posted by gradea
ok, War should not cause more unhappyness then you have people. Even Nam didn't cause that kind of unhappyness.
The solution is simple. Peace, ten turns of build up, IMMEDITE redecloration of war.
Does war weariness reset to zero during the 10 turns of peace, and stay at zero if you redeclare war?
I seem to recall that it doesn't - that my war weariness restarted at the same level it was when I made peace. But I may have missed something there.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Usually your war weariness goes up a certain amount every turn, depending on your opponents score/power. For example, if you are fighting a losing war, your people will get pissed off more each turn than if you are absolutely dominating.
Either way, the anger rises a little bit each turn with some equation that I used to know but now forgot.
In RL, real war weariness greater than the total population is called Revolution, e.g., Russia in WW I and China in WW II. 29 war weariness in a 15 population city should effectively shut it down even with a one military unit per one unit of population ratio of police support. Martial law has limits.
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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