Hello Apolyton,
Being a Civ player from the early days, I was delighted to join my first multiplayer matches (for me personally, it had unfortunately taken four iterations to have this opportunity) just recently.
Comparing scores, I feel that my starting performance is not optimum. And while I did look for threads covering a starting build order, I felt that the ones I encountered were outdated (because of the chop nerf).
So my question to the strategists: How does an optimum buld order (in multiplayer) look like?
Mine is along the lines of warrior-warrior-settler (or similar). I think that, in general I emphasize settler too much and build my workers too late. But quick expansion is important or not? When do you build your first workers and how do they compete with settler production?
Also, on the tech side: Whats your first choices? I found that archery is quite important in 1on1s. Nevertheless, two axemen can be difficult to counter if there's no Iron/Bronze source nearby.
Thanks for sharing your insight
Zhuren
Being a Civ player from the early days, I was delighted to join my first multiplayer matches (for me personally, it had unfortunately taken four iterations to have this opportunity) just recently.
Comparing scores, I feel that my starting performance is not optimum. And while I did look for threads covering a starting build order, I felt that the ones I encountered were outdated (because of the chop nerf).
So my question to the strategists: How does an optimum buld order (in multiplayer) look like?
Mine is along the lines of warrior-warrior-settler (or similar). I think that, in general I emphasize settler too much and build my workers too late. But quick expansion is important or not? When do you build your first workers and how do they compete with settler production?
Also, on the tech side: Whats your first choices? I found that archery is quite important in 1on1s. Nevertheless, two axemen can be difficult to counter if there's no Iron/Bronze source nearby.
Thanks for sharing your insight
Zhuren
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