Here are specs from the three new traits, as reported by the various previews we have seen: Charismatic (+2 Happiness in each city, 25% reduction in unit promotion cost, double production from broadcast towers), Protective (artillery and archers receive drill I and II automatically, walls and castles construct twice as quickly), and Imperialistic (100% increase in Great General emergence, 25% production boost when creating settlers).
My initial opinion, not being one of the blessed few to have played Warlords yet is that Charismatic on its own seems very, very powerful. The happiness gives you the same bonus as advanced civics such as Hereditary rule and nationalism right off the bat! I could see this being very powerful in higher levels of single player, where there is a low happiness threshhold. Also, cheaper promotions could be very powerful, especially if combined with Aggressive. I would not be surprised to see charismatic nerfed in a future patch or before Warlord's release.
Imperialistic seems like an interesting trait, probably being more useful on larger maps where there is more room to grow. I think that an Imperialistic/Organized combination could be hugely powerful, with a large empire that is cheap to maintain and a powerful military with the extra great generals. I think Imperialistic is probably on par with most of the other traits in the game.
Protective just seems lame. Unless they also make a change in castles and walls (walls are useless most of the time, and castles come a couple centuries too late in the tech tree to be useful), I just cannot see passing on another useful trait just to give some units first strike capability.
Probably the most interesting combinations I can foresee are Imperialistic/ Organized, Charismatic/ Aggressive, possibly Expansive/Charismatic to have the ability to build large cities early on in high difficulty levels.
My initial opinion, not being one of the blessed few to have played Warlords yet is that Charismatic on its own seems very, very powerful. The happiness gives you the same bonus as advanced civics such as Hereditary rule and nationalism right off the bat! I could see this being very powerful in higher levels of single player, where there is a low happiness threshhold. Also, cheaper promotions could be very powerful, especially if combined with Aggressive. I would not be surprised to see charismatic nerfed in a future patch or before Warlord's release.
Imperialistic seems like an interesting trait, probably being more useful on larger maps where there is more room to grow. I think that an Imperialistic/Organized combination could be hugely powerful, with a large empire that is cheap to maintain and a powerful military with the extra great generals. I think Imperialistic is probably on par with most of the other traits in the game.
Protective just seems lame. Unless they also make a change in castles and walls (walls are useless most of the time, and castles come a couple centuries too late in the tech tree to be useful), I just cannot see passing on another useful trait just to give some units first strike capability.
Probably the most interesting combinations I can foresee are Imperialistic/ Organized, Charismatic/ Aggressive, possibly Expansive/Charismatic to have the ability to build large cities early on in high difficulty levels.
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