The first army I ever saw was the enimies
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Originally posted by Virtual Alex
The problem I had with armies is the AI never had/used them. I have never played a game ever where I saw a single AI army. I on the other hand would have 3-4 killing everything I got near. 10 cannons and 3 cavalry in an army can single handedly take out a whole empire. As long as you have some garrison troops. The AI would never use it on me however, so even though I loved the concept, I did feel it gave the player too much of an advantage. I guess on Emprorer that advantage would be welcomed though, I played on Monarch.One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
"Oh my God, what a fabulous room. Are all these your guitars?"
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I saw AI armies occasionally on Emperor level Civ 3 but they were very rare.
Armies were way too powerful IMO, and when you finally did get lucky enough to get a leader in Civ 3, it was open season on the AI for a while. Armies of Tanks were unstoppable in the late game, and armies of mech infantry or even regular infantry rendered a city untakable by the AI. Even armies of Crusaders from King Richard's Crusade could still kick butt in the late game.
We do not need armies in Civ 4. The player can sort of recreate the main benefit of armies (the retreat chance for the first and second units) by using units with flanking promotions. However, Civ3 style armies would definitely unbalance the Civ 4 combat system, big time."Cunnilingus and Psychiatry have brought us to this..."
Tony Soprano
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Originally posted by Prussia
What was your reaction?
I'm not proposing a return of the Civ3 armies (which would be imposible because health is now a percentage of total strength). I'm proposing more of a single powerful unit. Using the combat ranking in my first post, an all knight army would have a strength of 15.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
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I would prefer the second one. I would like to change the amount of units in the army from 5-6 to 3-4. An army of Pratorians would be the unbalaced armies since they would have twice the strength (12) of any unit of the time.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
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Originally posted by Virtual Alex Not to mention armies always move 2, even if they are full of 1 move units. In essence, armies create a unit with an ton of HP (13-15 usually, 17-20 with pentagon) and the ability to survive any attack 100% of the time, unless the player forces a 3 hp army to attack. It can die on defense, but losing 15 hp from inside a city shouldn't happen unless it's cavalry defending tanks.
The problem I had with armies is the AI never had/used them. I have never played a game ever where I saw a single AI army. I on the other hand would have 3-4 killing everything I got near. 10 cannons and 3 cavalry in an army can single handedly take out a whole empire.
As long as you have some garrison troops. The AI would never use it on me however, so even though I loved the concept, I did feel it gave the player too much of an advantage. I guess on Emprorer that advantage would be welcomed though, I played on Monarch. [/QUOTE]
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Armies in vanilla civ3 couldn't attack more than once, but in ptw they could. As for speed they moved at a speed of two if the slowest unit's regular speed was one, and it move at two if the slowest was three.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
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all those interested in a mod that features stack attack
go here http://apolyton.net/forums/showthrea...hreadid=151787
still in the works for fine tuning, but fun none the lessanti steam and proud of it
CDO ....its OCD in alpha order like it should be
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