Before 1.61, a damaged tank unit could lose to any kind of unit, if it was in bad enough shape. Now the strength of a unit is an average of it's current strength and it's maximum strength, so a tank unit at 0.1 would still be unbeatable by most primitive units - so how strong would a unit have to be to defeat a tank unit on the verge of being destroyed?
I personally never had any realism objections to the way it was before - a tank unit reduced to that low of a strength would probably represent a tank division where nearly all the tanks are destroyed or disabled, and a few thousand archers could probably finish off a shattered tank division while they were awaiting reinforcements under certain circumstances.
I personally never had any realism objections to the way it was before - a tank unit reduced to that low of a strength would probably represent a tank division where nearly all the tanks are destroyed or disabled, and a few thousand archers could probably finish off a shattered tank division while they were awaiting reinforcements under certain circumstances.
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