I used to use Representation a lot in the game but recently I have fallen in love with Heritary Rule.
It depends on the situation but if you have a few cities with great food production or a some grassland titles that you can build farms on and a not extremly low hammer rate then Heritary Rule really kicks Representation's ass in money, science and happyness. Build a lot of cheap defenders, archers and warriors are good for this. You should have them finished in one or 2 turns. Build a 8 to 10 of them and keep them in the city. Now you have enough happiness to get your city up to 20 citizens early in the game. Build a lot of cottages around the city. Basicly every non farm and non hill square should be a cottage also don't chop forested hills for the health. If you now have a few cows and a bit of wheat and trade for fish health will neither be a problem. This way you can have cities (about 4 to 5 if you are lucky) with 8 or more towns already around 500 after Christ. Finishing building is also no problem with salvery.
This will certainly give you a tech lead so you can grab most of the late religions. Spread them in each of your cities and build the temples. Now I normally switch to a free religion US combo. The free religion makes up for the happiness provided by Heritary Rule and the extra hammer from towns is just goodly combined with the hammers you can now get by building sawmills on top of the few remaining forests.
This strategy works great in AI only games where the AI only judges you based on the size of your army which is very large so it wont go to war with you. This strategy works great for builders and late game warmongers. I just love to crush one axeman with 3 caverly. Just run them over, no need to bombard cities and the like.
It also works to some extend in multiplayer but here you will have to throw a few modern units into the defender heap. Other players will see the top modern unit of the stack and the size of the stack and decide to attack someone else. They just didn't bother to look at what the stack is composed of.
Best leader for this strategy is Musa Mansa. A stack of 8 to 10 units of his special unit in a city with a city defender promotion is for a very long time an extermly tough nut to crack for an attacker. Also his financial trait plays alone well.
It depends on the situation but if you have a few cities with great food production or a some grassland titles that you can build farms on and a not extremly low hammer rate then Heritary Rule really kicks Representation's ass in money, science and happyness. Build a lot of cheap defenders, archers and warriors are good for this. You should have them finished in one or 2 turns. Build a 8 to 10 of them and keep them in the city. Now you have enough happiness to get your city up to 20 citizens early in the game. Build a lot of cottages around the city. Basicly every non farm and non hill square should be a cottage also don't chop forested hills for the health. If you now have a few cows and a bit of wheat and trade for fish health will neither be a problem. This way you can have cities (about 4 to 5 if you are lucky) with 8 or more towns already around 500 after Christ. Finishing building is also no problem with salvery.
This will certainly give you a tech lead so you can grab most of the late religions. Spread them in each of your cities and build the temples. Now I normally switch to a free religion US combo. The free religion makes up for the happiness provided by Heritary Rule and the extra hammer from towns is just goodly combined with the hammers you can now get by building sawmills on top of the few remaining forests.
This strategy works great in AI only games where the AI only judges you based on the size of your army which is very large so it wont go to war with you. This strategy works great for builders and late game warmongers. I just love to crush one axeman with 3 caverly. Just run them over, no need to bombard cities and the like.
It also works to some extend in multiplayer but here you will have to throw a few modern units into the defender heap. Other players will see the top modern unit of the stack and the size of the stack and decide to attack someone else. They just didn't bother to look at what the stack is composed of.
Best leader for this strategy is Musa Mansa. A stack of 8 to 10 units of his special unit in a city with a city defender promotion is for a very long time an extermly tough nut to crack for an attacker. Also his financial trait plays alone well.
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