I have several questions regarding these issues. Any help is appreciated.
1. I notice that when I put some buildings in the queue, the hammer production goes up even if that building is not the actual item being built (e.g. it's second in line). The message is "100% hammers for collosseum by creative leader" or "100% for temple by spiritual leader." But the building isn't even built yet--it's merely in the queue. How does that work?
2. How does the AI adopt two different civics on the same turn? I see this all the time. I thought you could only change to one at a time. But I can't seem to do it. Instead I get the message, "can't change civics for five turns."
3. I'm not quite getting diplomacy in terms of how the AIs react to me. Specifically, I would say that about 99% of the time, I can't get an AI to go to war against someone else if I ask. This is even if I have "pleased" or "friendly" relations with them. What I don't get is, why is the option immediately redded out? I don't even have the option to offer something (cash, tech, etc.) so the AI can see whether it would be worth their while--and this is even if they're pleased or friendly toward me. In all the games I've played, I've only had the option to get someone to come on side with me maybe five times. Meanwhile, the AIs are asking me to go to war against someone pretty much every single turn (but they often don't actually declare war themselves!)--so much so that it gets quite tedious.
3a. There are also many situations where an AI asks you to declare war. If you say yes and ask on that same exchange for the AI to attack someone else in return, you only get the option to choose a particular city, not an entire empire. Why is that? Does it make more sense to decline the request to attack Y, then declare against Y on the next turn and then ask the AI to declare against my own target empire?
4. How do you manage your empire defence in the context of wildly unpredictable AI? For example, in my current game, I have "friendly" relations with Cyrus and we share the same religion. He has attacked me anyway. So how do you effectively defend against not only the people you know are hostile to you and could attack at any time and also "friends"? I would need a truly massive army (so that I have large forces on all fronts) to have a hope of responding adequately. And having a massive army itself doesn't appear to deter the AI from attacking, especially if that army is not right at the border with the potential AI enemy. Yes, I know about having mobile forces, but that usually isn't enough to prevent losing a city or two to an attack because, one, your units still need some travel time, and two, the AI frequently attacks on two or three fronts, not just one.
5. Is it generally better to upgrade existing units or buy new ones. Usually, I only upgrade when I need a quick emergency force to defend or I have lots of extra cash. But is this the most efficient approach?
6. When and where do you use windmills, watermills and lumbermills? I can never decide what to do since by that time I already have everything built up and can't be bothered to go through the massive micromanagement necessary to figure out if it's better to dismantle such-and-such cottage in favour of a watermill, etc. Is there a "quick" way to determine what to do?
1. I notice that when I put some buildings in the queue, the hammer production goes up even if that building is not the actual item being built (e.g. it's second in line). The message is "100% hammers for collosseum by creative leader" or "100% for temple by spiritual leader." But the building isn't even built yet--it's merely in the queue. How does that work?
2. How does the AI adopt two different civics on the same turn? I see this all the time. I thought you could only change to one at a time. But I can't seem to do it. Instead I get the message, "can't change civics for five turns."
3. I'm not quite getting diplomacy in terms of how the AIs react to me. Specifically, I would say that about 99% of the time, I can't get an AI to go to war against someone else if I ask. This is even if I have "pleased" or "friendly" relations with them. What I don't get is, why is the option immediately redded out? I don't even have the option to offer something (cash, tech, etc.) so the AI can see whether it would be worth their while--and this is even if they're pleased or friendly toward me. In all the games I've played, I've only had the option to get someone to come on side with me maybe five times. Meanwhile, the AIs are asking me to go to war against someone pretty much every single turn (but they often don't actually declare war themselves!)--so much so that it gets quite tedious.
3a. There are also many situations where an AI asks you to declare war. If you say yes and ask on that same exchange for the AI to attack someone else in return, you only get the option to choose a particular city, not an entire empire. Why is that? Does it make more sense to decline the request to attack Y, then declare against Y on the next turn and then ask the AI to declare against my own target empire?
4. How do you manage your empire defence in the context of wildly unpredictable AI? For example, in my current game, I have "friendly" relations with Cyrus and we share the same religion. He has attacked me anyway. So how do you effectively defend against not only the people you know are hostile to you and could attack at any time and also "friends"? I would need a truly massive army (so that I have large forces on all fronts) to have a hope of responding adequately. And having a massive army itself doesn't appear to deter the AI from attacking, especially if that army is not right at the border with the potential AI enemy. Yes, I know about having mobile forces, but that usually isn't enough to prevent losing a city or two to an attack because, one, your units still need some travel time, and two, the AI frequently attacks on two or three fronts, not just one.
5. Is it generally better to upgrade existing units or buy new ones. Usually, I only upgrade when I need a quick emergency force to defend or I have lots of extra cash. But is this the most efficient approach?
6. When and where do you use windmills, watermills and lumbermills? I can never decide what to do since by that time I already have everything built up and can't be bothered to go through the massive micromanagement necessary to figure out if it's better to dismantle such-and-such cottage in favour of a watermill, etc. Is there a "quick" way to determine what to do?
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