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That europa listing from one of the earlier posters.
I understand what you're saying.
I believe there would be better ways to add that depth than assigning different attributes to religions.
Saying that all followers of a religion have certain attributes is just not too bright.
For example:
They could make 4 (like the # of civics) or 7 different modifiers tied to a world wonder building or national wonder building.
You could have sermon on the mount, televangelism, orthodoxy, fanaticism, or even free love just as a few examples to choose from.
These things can be evident in every religion or not depending on what preacher you are listening to.
All religions are used by their preachers to further whatever cause they might be into which isn't relevant to the religion itself.
Prophets could make either one of those buildings or a shrine.
So, when you generated a prophet, you could choose to make your daoists othodox, or make your jews hippies, or anything else you might be shooting for.
There is even an added depth depending on whether these buildings were national wonders or world wonders.
If national wonders, once you make one of these buildings, the others are disabled and you're locked in (ie. if you made your confucianists televangelists, then you are televangelists even if you switch to islamic televangelists later).
If world wonders, then the first person to select free love is the only one with free love.
This could add another "race" to the game where the first one who can generate a prophet gets to be the only fanatics.
There are strategies that can be used to generate that first prophet before others to be able to cherry pick which flavor of sermons on the mount you wanted.
Another bit of added depth could be to tie the buildings to certain techs - have them be "unlocked" by a specific tech.
In this case, if you used the national wonder version, you would have a tough choice when you generated that first prophet.
Do you take that early attribute of fanaticism or sermon on the mount, or do you hold out for the more powerful televangelists down the road?
There you go - added depth of play without the insensitive insulting insufferable cornholing of attributes onto religions that can not be done with any accuracy.
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AshenPlanet, what are you refering to when you talk about this 9/10 religion adjustments?
I understand what you're saying.
I believe there would be better ways to add that depth than assigning different attributes to religions.
Saying that all followers of a religion have certain attributes is just not too bright.
For example:
They could make 4 (like the # of civics) or 7 different modifiers tied to a world wonder building or national wonder building.
You could have sermon on the mount, televangelism, orthodoxy, fanaticism, or even free love just as a few examples to choose from.
These things can be evident in every religion or not depending on what preacher you are listening to.
All religions are used by their preachers to further whatever cause they might be into which isn't relevant to the religion itself.
Prophets could make either one of those buildings or a shrine.
So, when you generated a prophet, you could choose to make your daoists othodox, or make your jews hippies, or anything else you might be shooting for.
There is even an added depth depending on whether these buildings were national wonders or world wonders.
If national wonders, once you make one of these buildings, the others are disabled and you're locked in (ie. if you made your confucianists televangelists, then you are televangelists even if you switch to islamic televangelists later).
If world wonders, then the first person to select free love is the only one with free love.
This could add another "race" to the game where the first one who can generate a prophet gets to be the only fanatics.
There are strategies that can be used to generate that first prophet before others to be able to cherry pick which flavor of sermons on the mount you wanted.
Another bit of added depth could be to tie the buildings to certain techs - have them be "unlocked" by a specific tech.
In this case, if you used the national wonder version, you would have a tough choice when you generated that first prophet.
Do you take that early attribute of fanaticism or sermon on the mount, or do you hold out for the more powerful televangelists down the road?
There you go - added depth of play without the insensitive insulting insufferable cornholing of attributes onto religions that can not be done with any accuracy.
.
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