Dshirk from Firaxis had this to say on the Genghis Kahn scenario over at CFC today. http://forums.civfanatics.com/showth...=173497&page=8
"And on a side note, I finally got a chance to play the Barbarian Horde scenario. Even if you are not a fan of scenarios, this one is going to make you a fan. There's nothing quite as satisfying as completing a game and realizing that you've set back civilization about 3000 years.
That's what makes Barbarian Horde so unique. It's a differnet experience each time you play. You actually set the number of turns for the AI to play through before you even start (for difficulty), so you come into the scenario looking at a fully developed world....which, of course, you have an incredible urge to destroy."
Maaaaaan, that sounds pretty cool.
He also had some info to share in response to concerns regarding the Great Wall's balancing:
"... I understand the concerns. Balance and function, especially since this is a wonder, are at the top of the designer's lists. They've been tweaking it since early in development to make sure it does what it's supposed to do, without giving an obnoxious advantage to the receiving player.
In the latest game that I played on Friday, it encompassed 6 cities, and I made sure to take some screen captures for later release showing some barbarians standing just on the other side of the wall, unable to do anything about it. "
Overall, Warlords is sounding pretty good at this point.
"And on a side note, I finally got a chance to play the Barbarian Horde scenario. Even if you are not a fan of scenarios, this one is going to make you a fan. There's nothing quite as satisfying as completing a game and realizing that you've set back civilization about 3000 years.
That's what makes Barbarian Horde so unique. It's a differnet experience each time you play. You actually set the number of turns for the AI to play through before you even start (for difficulty), so you come into the scenario looking at a fully developed world....which, of course, you have an incredible urge to destroy."
Maaaaaan, that sounds pretty cool.
He also had some info to share in response to concerns regarding the Great Wall's balancing:
"... I understand the concerns. Balance and function, especially since this is a wonder, are at the top of the designer's lists. They've been tweaking it since early in development to make sure it does what it's supposed to do, without giving an obnoxious advantage to the receiving player.
In the latest game that I played on Friday, it encompassed 6 cities, and I made sure to take some screen captures for later release showing some barbarians standing just on the other side of the wall, unable to do anything about it. "
Overall, Warlords is sounding pretty good at this point.
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