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Improvements of Civ IV over Civ III

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  • #61
    It is better the way it is handled in Civ4.

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    • #62
      Yeah, I played Civ III a fair amount, but I never thought it was nearly as good as some older stratagy games; Master of Orion II was a much more fun game, in my opinion (well, except that it locks up my computer every third turn, but otherwise...). For one thing ,the way Civ III's corruption worked, it took all of the fun out of taking over the world, because 95% of those cities were guarneteed to be basically worthless forever. Also, it was un-fun for me that on the hardest settings of Civ III it was neither practical or wise to even try to do much research at all on your own, instead you'd have to just buy it all off the AI's. The fun part of these kind of games is the idea of creating your own civilization, developing it, expanding it, and becoming great, and the way Civ III was set up just killed a lot of that for me.

      Civ IV improved that in nearly every way; conquering can pay off in a big way, sometimes, but you don't have to do it in order to win; it's well balanced that way. You can get some techs through trading, but you will research most of it on your own, and you have a lot more choice about what techs to get now. If you want a wonder of the world, it's probably at least sometimes possible to get it even on the hardest settings (unlike in Civ III where it usually wasn't even worth trying, unless you were abusing the hammer roleover thing); and yet, it's not unbalanced so that you need to get a wonder, you can get none of the wonders of the world and do just fine. Buidling up your cities is now always a good thing, because you don't have that annoying maintence cost per building anymore; however, you still can't build everything everywhere and expect to do well, you just don't have the time or the resources. Civ IV is just a much better game, and a lot more fun to play.

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      • #63
        Originally posted by Jaybe

        Some people supposedly arranged it so the payoff was big enough that they didn't care about future resource/gpt trades. They were probably going into conquer/domination mode then, anyway.
        I dunno. Sounds like a one time end of game type thing to me. Not all that powerful of an exploit, especially if the game was almost done anyway.

        IIRC you couldn't even get away with trading per turn with a civ that was about to be conquered. Even that would kill your reputation.

        I've played a lot of C3C and I've followed a lot of succession games and I can't remember anything overly exploitive about per turn trades. In fact, you always had to pay "interest". For example, if you could trade 400 immediate gold for a tech, the AI would only accept the same deal on a per turn basis if you offered 22 or 23 gpt (all deals are 20 turns in Civ3).

        Other than trading, however, I like pretty much everything about Civ4 better.

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        • #64
          I think what the exploit was was...

          Make a deal with the other guy, tech for 15 gpt. Then declare war and beat him up.

          According to the game that isn't "breaking the deal" and so doesn't count towards your bad rep. you just have to live down the war and your back on even footing.

          Now, if you are a warmonger you can turn tech almost all the way off, after a few basic ones in the begining, and use this to get tech after tech since you'll be beating them up anyway.

          This is another big reason everyone said it was geared to the warmonger. 'Cause the exploit only worked by declaring war, otherwise you're right, the bad rep hit was too much.

          Tom P.

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          • #65
            Originally posted by LordShiva


            That's because you're playing with space race enabled, which is no fun at all.

            Space race is for hippies
            If you don't have the space race on the AI can't win. You need it there to even have a chance of losing usually.
            www.neo-geo.com

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            • #66
              Originally posted by johnmcd


              If you don't have the space race on the AI can't win. You need it there to even have a chance of losing usually.
              You play decidedly better than I do.

              I've been playing since Civ 1 (on the Amiga 500) and still can't beat Noble, space race or not.

              Tom P.

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              • #67
                Seriously?

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                • #68
                  Originally posted by DrSpike
                  Seriously?
                  Yes.

                  I have edited the XML to get rid of deserts, I have used WorldBuilder to give myself troops when I need them and yet I still can't seem to make the right moves or do whatever magic thing it takes to pull out a Noble, or even Warlord, victory.

                  And I have no idea how to get help.

                  I've read Val's strat thread, even printing a opy and keeping it with me. I just don't run into the great situations others run into. Whatever situation is described in the strat I'll get the "other" situation.

                  I'm pretty hopeless.

                  Tom P.

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                  • #69
                    I can sometimes barely, sometimes barely not, beat the AI at noble.
                    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                    Also active on WePlayCiv.

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                    • #70
                      Originally posted by padillah
                      I think what the exploit was was...

                      Make a deal with the other guy, tech for 15 gpt. Then declare war and beat him up.

                      According to the game that isn't "breaking the deal" and so doesn't count towards your bad rep. you just have to live down the war and your back on even footing.
                      No, that wouldn't work. Believe me I've tried it. On a rare occasion the AI would declare war on you, which would get you out of the deal with an intact reputation but that almost never happened.

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                      • #71
                        Hmm, well there was an exploit of some sort you could use to take advantage of the one-time vs. per-turn trade.

                        I thought that was it. Maybe it was fixed in a patch and that's what you remember.

                        I don't know, I've stunk at civ for ever.

                        Tom P.

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