Hello all,
I just wanted to check on a strategy I have been using in some of my games and while it is not an optimized thing I felt it interesting enough to share. While I generally go for the easy game (I never play above prince) I am always looking to improve my game as well and so I welcome any thoughts!
The thing I'm working with I've dubbed "tech plateauing" as evidinced here...
Basically, what I do is I research everything I can up until I am required to research Scientific Method. I then drop all research to 0% and rake in the cash and build my infrastructure.
The reason? Scientific Method obsoletes the monastery and so since I like spreading all the religions wherever possible I take some time off to do that and build monasteries before I lose access. Originally this started as an exercise of just a few turns so I could put some things in order in just a few cities, but as my civilization up until this point is normally starved for cash, but (since I play the easy game) way ahead in tech I started taking longer and longer with this period in order to reap the benefits all the cash gave me.
At first glance it seems like I'm "playing with my food" since as you can see even after taking almost 100 years off (Marathon speed) the AI is just now catching up to where I was when I STARTED the plateau, but the slingshot effect caused by the influx of cash (and subsequently infrastructure and military) is intersting to note. So much so that if you have even a slight tech lead the few turns it takes for the AI to develop Scientific Method could serve you nicely if you go 100% commerce.
If you hold off on researching Scientific Method until you have no other options you're at a watershed point in the tech tree. You have access to factories, infantry, calvary, and even coal plants (pre-electricity oddly enough). All these factors combined beg for you to have some gold on hand since upgrades and rush buying aren't cheap!
You can see the subsequent effects in these two shots. Note than in my production shot I started my Taj Mahal Golden Age at right about the same time I pleateaud... This will happen frequently enough since this is right about the time the Taj Mahal will be nearing completion in most games...
Production:
Power:
So as you can see if even used as a minor pause plateauing can be a powerful lure. I could have ended mine in the 16 turns of my Golden Age and still had the same jumps. Basically I would have only had to plateau for the length of one beefy tech to receive the same benefits...
Does anybody have any other plateauing points? (Fiber Optics is another where I normally slow research down to get just a few more turns of access to The Kremlin. Although I'm rarely at a point where I'm still building a lot of infrastructure at this point.) Would this work in higher level play?
Thanks in advance for responses/reading!
I just wanted to check on a strategy I have been using in some of my games and while it is not an optimized thing I felt it interesting enough to share. While I generally go for the easy game (I never play above prince) I am always looking to improve my game as well and so I welcome any thoughts!
The thing I'm working with I've dubbed "tech plateauing" as evidinced here...
Basically, what I do is I research everything I can up until I am required to research Scientific Method. I then drop all research to 0% and rake in the cash and build my infrastructure.
The reason? Scientific Method obsoletes the monastery and so since I like spreading all the religions wherever possible I take some time off to do that and build monasteries before I lose access. Originally this started as an exercise of just a few turns so I could put some things in order in just a few cities, but as my civilization up until this point is normally starved for cash, but (since I play the easy game) way ahead in tech I started taking longer and longer with this period in order to reap the benefits all the cash gave me.
At first glance it seems like I'm "playing with my food" since as you can see even after taking almost 100 years off (Marathon speed) the AI is just now catching up to where I was when I STARTED the plateau, but the slingshot effect caused by the influx of cash (and subsequently infrastructure and military) is intersting to note. So much so that if you have even a slight tech lead the few turns it takes for the AI to develop Scientific Method could serve you nicely if you go 100% commerce.
If you hold off on researching Scientific Method until you have no other options you're at a watershed point in the tech tree. You have access to factories, infantry, calvary, and even coal plants (pre-electricity oddly enough). All these factors combined beg for you to have some gold on hand since upgrades and rush buying aren't cheap!
You can see the subsequent effects in these two shots. Note than in my production shot I started my Taj Mahal Golden Age at right about the same time I pleateaud... This will happen frequently enough since this is right about the time the Taj Mahal will be nearing completion in most games...
Production:
Power:
So as you can see if even used as a minor pause plateauing can be a powerful lure. I could have ended mine in the 16 turns of my Golden Age and still had the same jumps. Basically I would have only had to plateau for the length of one beefy tech to receive the same benefits...
Does anybody have any other plateauing points? (Fiber Optics is another where I normally slow research down to get just a few more turns of access to The Kremlin. Although I'm rarely at a point where I'm still building a lot of infrastructure at this point.) Would this work in higher level play?
Thanks in advance for responses/reading!
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