I don't mind not having a separate nuclear sub; I'd just prefer it if the sub got an extra movment point from nuclear power. Side note-it's not a matter of how often the boat needs to refuel, it's the fact that before nuclear power the boat was diesel/electric and had to spend quite a lot of time running on only one engine while the other charged the batteries.
Stealth fighters were useless in Civ 3. Why bother even having them, since they couldn't do air superiority missions? They were a poor bomber is all.
Stealth fighters were useless in Civ 3. Why bother even having them, since they couldn't do air superiority missions? They were a poor bomber is all.
The "Warlords" expansion presumes to rectify this; we'll have to see how far they go. Threads like this presumably provide feedback from the playing community as to what they'd like to see, if the high powers deem to read them. Nobody is asking for differentiated "settler" or "worker" units. The consensus seems to be more war. 
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I agree with you on this one.
I guess I'd like to see that now; and the cavalry thing is a good idea too. We had a discussion somewhere, maybe the musketeer thread, that grenadiers are sort of misplaced too. I was pushing for "early riflemen" followed by a post-rifling "sharpshooter," with two kinds of cannon/bombards appearing at two different times too. I guess you can go too far though, with this sort of thing.
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and the other stuff you get with combustion, so they rush to it; as does frequently the AI at higher levels. Artillery then just becomes the late afterthought. But if I were involved in heavy siege warfare in the early modern period, I'd rethink it. The guys who swore by artillery claimed it was pretty effective, at least in quantity, against infantry and machine guns in cities.
or a satisfactory substitute. Ranged artillery also seemed fine to me in C3 and might ought to fit in C4.
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