For some reason, I can not stand how the AI builds roads EVERYWHERE. It wouldn't bother me so much if I never planned on controlling their territory for myself. Is there anyway to pillage roads once they are within my cultural territory? I'm fairly certain there's no way to do this in the game. Perhaps there's some way to alter the game somehow to allow this. Any help would be appreciated. Thanks.
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Pillaging roads?
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Not that I know of.
Gonna have to learn to live with it.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Do I know you?
edit: sorry, sounds a little harsh when I read it out loudLast edited by Kuciwalker; June 7, 2006, 17:28.
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Like Jeremy, I too have never tried pillaging on my own territory. It's silly. If I'm going to keep a captured city, I might as well keep its improvements.Last edited by LordShiva; June 7, 2006, 16:29.THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Originally posted by Tattila the Hun
And how do you pillage a *road*? Plant some trees over it? Maybe grass?
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Originally posted by Azuarc
Stupid question, but...when would you ever truly want to pillage a road except to cut off an enemy city from reinforcements?
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Originally posted by Azuarc
Stupid question, but...when would you ever truly want to pillage a road except to cut off an enemy city from reinforcements?
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Originally posted by Nohbody8
I suppose it's my fault for not being specific. I don't have a problem with roads within a city's borders. It's the roads the AI builds between cities that get on my nerves. Combine this excessive road network with how the AI routinely overlaps the borders of cities and it's really hard for me to tell, at a glance, which tiles my newly acquired cities can work from the ones that simply have a road on them. It would be immensely easier for me to be able to pillage all of the unneccessary roads outside of my cities borders so everything with a road on it can be worked by a city.
The whole point of these "improvements" was so we wouldn't have road spam on the map. That's why roads don't give any bonus' anymore. I don't build that many myself. I could post a screenshot. But I usually only build roads on forests (to get the lumbermill bonus later), mines, and to connect those so it looks pleasing to the eye. And to internconnect my cities in a logical fashion for rapid troop movement.
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in some parts of the midgame i'll just build the roads if they have nothing better to do. It's nice to have a few alternate routes if the ai is pillaging. I'd hate to have one single road hex pillaged and lose access to a lot of resources.
Besides when it's railroad time, and I automate all my workers, they're going to railroad the whole damn thing anyway.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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