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  • #31
    Originally posted by johnmcd
    I'd also love to see railroading be more meaningful, offer some advantages for hooked up resources and cities. But perhaps to offset each piece of rail could cost a couple of gold to lay, it would make it into a much more interesting choice.

    Play Civ2.
    (\__/) Save a bunny, eat more Smurf!
    (='.'=) Sponsored by the National Smurfmeat Council
    (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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    • #32
      Originally posted by johnmcd
      I'd also love to see railroading be more meaningful, offer some advantages for hooked up resources and cities. But perhaps to offset each piece of rail could cost a couple of gold to lay, it would make it into a much more interesting choice.
      What if it was able to move population from city to city? A lot of people want that, and it gives you more reson to build them.

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      • #33
        I see little point in beefing up rails -- I already prioritize the tech and build rails absolutely everywhere, starting with single line across the nation. Usually this runs from my HE city to the frontier. Rails are aleady very powerful -- once I've got that rail line built I've vastly upgraded my ability to produce units and move them to the front. If you added economic benefits to rails, they'd just be that much more powerful and eliminate some interesting strategic choices: right now, if you want rails early (production/mobility) maybe you can't be first to grab economics (+trade routes and great merchant).

        On the trade route issue -- there are already many ways to take advantage of trade routes. Carthaginians, harbors, great lighthouse, castles, do I avoid Mercantilism?, airports (which address the general issue of increased trade with modern transportation)etc. etc. I've been playing carthage lately and really working on maximizing trade. There's already a lot to think about without altering rails.
        The undeserving maintain power by promoting hysteria.

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        • #34
          I agree that Rails are great already, but I wish they were more useful for non-warring nations. Railroads have had far more impact on commerce than war.

          I just think that there should be levels of connectedness. A road or river is a connection, but it's not nearly as useful as a shipping lane or railroad, and an airport is a whole 'nother level. If I were to take this idea further I'd like to see telegraph/telephone/internet wires as something you can connect cities together with to gain even more benefits.

          I'd love to see and internet where a city gets a bonus for every city it is connected too. Connect 2 cities, each gets +2. Connect 10, each gets +10. But connect the whole world and it's time for a tech boom...

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          • #35
            Originally posted by zeace
            I agree that Rails are great already, but I wish they were more useful for non-warring nations. Railroads have had far more impact on commerce than war.

            Play Civ2.
            (\__/) Save a bunny, eat more Smurf!
            (='.'=) Sponsored by the National Smurfmeat Council
            (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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            • #36
              Just play Railroads! and and you'll know what rails could really do.
              USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
              The video may avatar is from

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