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Granery Bug in PBEM?

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  • Granery Bug in PBEM?

    Case:

    1320BC City Size 1- Food 20/22 Granery finished at begining of turn; start build of Lighthouse. 2 extra food produced to grow next turn...

    1280BC City Size 2- Food 2/24

    Why doesn't the Food show at least 12/24 now?

    Graneries are supposed to store 50% of food after each growth, are they not?




  • #2
    They take a while to fill up.

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    • #3
      Originally posted by Blake
      They take a while to fill up.
      Ummm...yeah.

      That's exactly the point of building a Granery...so that it only depletes itself by 50% every time a city grows. My problem is that it didn't go to 50% when my city grew. The extar food from the turn before was carried over but that was it.

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      • #4
        As I said...
        They take a while to fill up.

        It's like this, when you first build the granary, there is no food in it.

        Once the granary is built, they start putting food in the granary, up to half a growth bars worth.
        But if you immediately grow - all that food in the food bar, it was never in the granary.

        It's like this so there is no optimal time to build the granary.

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        • #5
          Did you look at the screen shots?

          Granery is already present before city grows. The turn that the city grows the Granery is not at 50%.

          Unless Graneries do not work as they did before (Civ 3) in regards to being only 'half emptied' following growth, then I think this is a problem.

          If Graneries do not work as they did before, then it was not documented clearly.

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          • #6
            Does the food reserve deplete completely once Djenne grows to size 3?

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            • #7
              Originally posted by BigFree
              Did you look at the screen shots?

              Granery is already present before city grows. The turn that the city grows the Granery is not at 50%.

              Unless Graneries do not work as they did before (Civ 3) in regards to being only 'half emptied' following growth, then I think this is a problem.

              If Graneries do not work as they did before, then it was not documented clearly.
              Grrrr okay.
              They are 1) different to Civ3 granaries and 2) working as intended. The civilopedia might be slightly deceptive, but it is hard to fit the built-before-growth exception into a oneliner, because other than that one case, growing right after building it, does it not conform to the description.
              In function, it halves the amount of food required to grow a complete pop point - not the next pop point, but a whole pop point, from 0 food invested to the complete amount required.
              But civilopedia is automatically generated and making completely accurate oneliners that aren't subject to misinterpretation can be hard.

              I'm trying to remember exactly when it was explained how the granary works but I can't sorry. I know it was grouped in with other "nasty micro that was in Civ3 that you don't need to do anymore".
              Last edited by Blake; May 18, 2006, 05:02.

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              • #8
                The way it works is that half of the food created after the granary was created goes into the reserve. If the Granary was completed while the population bar is nearly filled, the granary will be almost empty when the population grows. If you complete the Granary when the population bar is partially filled, when population goes up the bar will be partially but less than half-filled.

                I think it's this way to take away the benefit of extreme micromanagement - otherwise, there would be a (small) benefit to changing your production to something else when the Granary is one turn from being completed and waiting until your bar was almost full to finish it (or if the city is new and growing fast without the Granary, waiting until the population has grown a couple of times and slowed down. It's also more realistic and gives you an advantage for completing the Granary quicker - most structures provide a benefit as soon as they are completed, but if the Granary worked the old way, the Granary would only provide a benefit when the population grows.

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                • #9
                  A building that actually works in a way that makes logical sense?! Removing the need for micro-managing?! Egads! I just wish they would document things clearly when they depart from the "Civ" norm.

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                  • #10
                    Originally posted by polarnomad
                    Does the food reserve deplete completely once Djenne grows to size 3?
                    I'll let you know when it happens.

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                    • #11
                      22 turns in a PBEM... It's gonna take a while to get the answer to my question.

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                      • #12
                        Hey... BF! We can read these public threads you know?!

                        Nice start you have in our PBEM.
                        Don't worry.. I'll not use this information against you.
                        Vi Veri Veniversum Vivus Vici

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