I’ve developed a simple scoring system to enable people to rate how strong a starting position they have.
The basic score will be based on number of specials in the capital’s fat cross to enable the start to be assessed quickly. (Edited version)
6 pts Fish, Corn, Pigs
5 pts Wheat, Clams, Crabs, Gems, Cow, Sheep
4 pts Rice, Gold, Deer
3 pts Ivory, Silver, Marble, Stone
2pts Other resources
+2 if access to fresh water
+1 if coastal
-1 for each resource covered by jungle
+1 per flood plain (or oasis)
+1/2 per forest
+1/2 per river tile
-1 for each seafood resource if city site is not coastal
-1 for each poor tile (desert,tundra,ice, jungle, mountains, ocean
+2 if city site provides more than 2/1/1 (but resource now valued as +1 instead of full value)
-2 per turn used before founding first city
The score can then be adjusted as you gather more information on the surrounding position
-5 if on an island
-1 for each aggressive neighbour – borders separated by up to 10 tiles. Treat Julius and Isabelle as aggressive.
+(0-10) for second city site eg oasis and floodplains with gold combined might be a 10 pt. If you’re surrounded by desert, ice, tundra or jungle then you might have a 0 pt.
+(0-3) for third city
+(0-2) for fourth city
+2 if horses are easily accessible
+2 if copper is near
+1 if iron is near
-2 if all three are unavailable
It's crude I know and perhaps some of the factors might be adjusted a bit. Of course, you can take this and adapt it to your own ideas but I'd be interested to have some feedback, particularly on the relative values that I've attached to some of the factors
The basic score will be based on number of specials in the capital’s fat cross to enable the start to be assessed quickly. (Edited version)
6 pts Fish, Corn, Pigs
5 pts Wheat, Clams, Crabs, Gems, Cow, Sheep
4 pts Rice, Gold, Deer
3 pts Ivory, Silver, Marble, Stone
2pts Other resources
+2 if access to fresh water
+1 if coastal
-1 for each resource covered by jungle
+1 per flood plain (or oasis)
+1/2 per forest
+1/2 per river tile
-1 for each seafood resource if city site is not coastal
-1 for each poor tile (desert,tundra,ice, jungle, mountains, ocean
+2 if city site provides more than 2/1/1 (but resource now valued as +1 instead of full value)
-2 per turn used before founding first city
The score can then be adjusted as you gather more information on the surrounding position
-5 if on an island
-1 for each aggressive neighbour – borders separated by up to 10 tiles. Treat Julius and Isabelle as aggressive.
+(0-10) for second city site eg oasis and floodplains with gold combined might be a 10 pt. If you’re surrounded by desert, ice, tundra or jungle then you might have a 0 pt.
+(0-3) for third city
+(0-2) for fourth city
+2 if horses are easily accessible
+2 if copper is near
+1 if iron is near
-2 if all three are unavailable
It's crude I know and perhaps some of the factors might be adjusted a bit. Of course, you can take this and adapt it to your own ideas but I'd be interested to have some feedback, particularly on the relative values that I've attached to some of the factors
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