I'm reasonably happy about the way aircraft carriers are implemented in terms of capacity, particularly that the fighters can be set on intercept and will stay that way when the ship moves (unlike Civ III). Mainly I use them to provide local air cover for invasions until I can capture a city and move more air units in.
That's fine but has anyone ever seen the AI use a carrier? They build them and I have seen them sat in AI cities but never seen one at sea actually operating aircraft.
Unlike carriers I find submarines a great disappointment. Fine for landing spies in the territory of an AI you don't have open borders with but that's about all. The mouseover suggests they have a 50% chance of retreating but mine never seem to manage it. Enemy destroyers always spot them and rush in and destroy them - how about only a 50% chance per destroyer per turn of actually spotting a sub. Where is the stealth attack that allows a chance of getting past the escorts and attacking a transport (or carrier ). Maybe I'm not using them right so what are the tactics for subs?
That's fine but has anyone ever seen the AI use a carrier? They build them and I have seen them sat in AI cities but never seen one at sea actually operating aircraft.
Unlike carriers I find submarines a great disappointment. Fine for landing spies in the territory of an AI you don't have open borders with but that's about all. The mouseover suggests they have a 50% chance of retreating but mine never seem to manage it. Enemy destroyers always spot them and rush in and destroy them - how about only a 50% chance per destroyer per turn of actually spotting a sub. Where is the stealth attack that allows a chance of getting past the escorts and attacking a transport (or carrier ). Maybe I'm not using them right so what are the tactics for subs?
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