ALL ROADS LEAD TO ROME
-[Bronzeworking]
-CHOP worker and prechop for settlers as you make 2 warrior defenders, can also send initial warrior to kidnap nearby civs first worker...
-[Mysticism]
-CHOP 2 settlers, idle {Stonehenge} or {The Pyramids} if stone is nearby. idle on {Parthanon} if marble
-[Meditation] or [Polytheism] to found religion
-idle build on barracks'
-[Priesthood]
-CHOP {The Oracle} for [Ironworking]
-[The Wheel] or [Pottery] if scout found [The Wheel]
-CHOP barracks
-[Writing]
-CHOP 4-6 PRAETORIANS send the 3 warriors scouting to learn (Medic) by killing barbarians
-[Alphabet]
-trade any level 1 or 2 techs any level 1 or 2 techs, then rush nearest civ with 6+ praetorians and one warrior with (medic), take capital city first. shift workers to build 1-2 food tiles in each of the 3 cities, mine all hills, the rest cottages. Make roads in every tile in your culture, as you build cottages, mines, workshops, and collect resources.
-[Mathmatics]
-build more PRAETORIANS always promote (City Raider) 1, 2, 3 then (Combat) 1,2,3,4,5?(Commando) give them guns {Infantry} or {Mechanized Infantry} later in the game
-[Construction]
-from here till end of game make a steady stream of catapults, as your main stack of troops hits a city use them to bombard defenses to 0% then rush with collatoral damage bonus. most will die, some will withdraw or eliminate the defenders. catapults that live get the improved city bombard promotion and dont get used suicidally anymore, unless dire circumstances. after 1-3 catapults suicide bomb the defending stack, send in your green PRAETORIANS with their barracks trained (City Attack) 1, use the green troops till they stop dieing then send in your veterans to mop up last defenders for exp. Park the stack in the captured city, the troops will quell the resistors and heal from the old warrior medic you made. I consider him my general, scouts fill the role better if you like to use cavalry instead of rifleman/grenadiers.
Thats a basic strat for Roman conquest, after you take out the nearest civ your oracle should generate a Great Prophet you can use for the special building in the city you founded Hinduism/Buddism. That one building will support your civic costs from the civ you just wiped out. The next target should be whatever founded the other religion, then go for who got Judaism. I suggest taking the city it was founded in first as a suprise war. Then capture the capitol and raze smaller cities, for each of these troublesome religious fanatics out there. When you declare war, wipe them out completely or they will ally with your next target against you.
If you start near stone, chop out pyramids and stonehenge before your rush. If you start near marble, get the parthenon up but dont build in same city as oracle or you may not get prophet later. And share religions between your largest cities to build temples, and your state religion in all cities for the happy and organized religion bonus.
As you finish your first conquest you should be in full scale cottage spam, except for one city. One of your new cities should be set aside for production, hills and grassland are great for production. Build workshops and mines, no cottages here and only farm what you need to keep growing. After you get contruction you should get metal casting for the forges, build them everywhere. Only build libraries in cities with cottages and rivers at first. Make wonders, workers, or PRAETORIANS/catapults with the rest. After you capture 2 civs you should have tons of worker slaves. Build the heroic epic in that production city, and if you did make the pyramid earlier send all great engineers to this production city as super specialists. Although its ok to use the first one to rush the great library if you get that tech.
TECH, every time you are about to declare war you can and should trade for any and all techs you can get from them first. If you build your army right it only takes about 30-50 turns to wipe them out. Just protect vet units and keep making catapults to soften them up and fresh shock troops that are expendable. Dont trade any recent techs with civs you wont kill soon.
Get Code of Laws as you build forges, then use the production to make courthouses everywhere. Dont keep poorly placed enemy cities, if it cant grow large and isnt in good choke point then raze or leave undefended. Use slavery on these cities to grind the 1-2 population you can into more shock troops.
Go for liberalism just before or just after infantry i forget where it is on the tree. It gives good civics and a free tech. Use free religion once you got 3-5 [religion founding cities] and spread the religion to each of your 10+ pop cities. Let the money temples spread the rest automatically for you.
Once you got code of laws you should head for the Infantry tech, stop along the way to found religions (or capture enemy cities that do). Get nationalism on the way to tanks, if you havent gotten 75% of the map by tanks you are doing something wrong. BTW get railroad after infantry, the rail keeps your large empire closely connected for troop movements and also lets you place machineguns in freshly captured cities. Two machineguns can hold off waves of grenadiers. But most likely the enemy will only have knights as you start making mg's.
As you capture cities, chop down their forests to make wonders. Build granary, courthouse, forge, barracks (or wonder) in each new city then spam latest artillary or infantry/tank.
No civ can live near rome, for long...
With this method I gained such a huge early advantage in tech, wonders, number of cities, and gold on a huge monarch map that by the time I was preparing to clean out the 3rd or 4th enemy I was using tanks/artillary/infantry while the enemy had knights and macemen maybe musketmen. I always had thousands of gold (gained by great person temples) to grease the wheels of my tech trades or upgrade my old praetorian core to modern units. I had won a domination victory before so I held a little over half the planet and kept razing other civs until I could build my space ship. By the time I finished the ship in the 1700s (LOL) I had dropped about a dozen nukes on japan just trying to see how many global warming strikes happen before nuke winter...
The funniest part of the whole game was after I built the united nations. My population was over half the planet so every vote was me simply telling the whole world what it will do. Although my warmongering made it impossible for a diplomatic victory. (the red text "You Nuked My Friend" made it worth it)
I had a fleet of transports with 3 or 4 battleships and 2 destroyers hauling modern tanks, mech infantry, and a couple token artillary with one cavalry/medic (my general) from one fallout glowing razed jap city to the next one, using nukes on any city with over 5 population until I could ship my razing/pillaging/raping stack around.
-[Bronzeworking]
-CHOP worker and prechop for settlers as you make 2 warrior defenders, can also send initial warrior to kidnap nearby civs first worker...
-[Mysticism]
-CHOP 2 settlers, idle {Stonehenge} or {The Pyramids} if stone is nearby. idle on {Parthanon} if marble
-[Meditation] or [Polytheism] to found religion
-idle build on barracks'
-[Priesthood]
-CHOP {The Oracle} for [Ironworking]
-[The Wheel] or [Pottery] if scout found [The Wheel]
-CHOP barracks
-[Writing]
-CHOP 4-6 PRAETORIANS send the 3 warriors scouting to learn (Medic) by killing barbarians
-[Alphabet]
-trade any level 1 or 2 techs any level 1 or 2 techs, then rush nearest civ with 6+ praetorians and one warrior with (medic), take capital city first. shift workers to build 1-2 food tiles in each of the 3 cities, mine all hills, the rest cottages. Make roads in every tile in your culture, as you build cottages, mines, workshops, and collect resources.
-[Mathmatics]
-build more PRAETORIANS always promote (City Raider) 1, 2, 3 then (Combat) 1,2,3,4,5?(Commando) give them guns {Infantry} or {Mechanized Infantry} later in the game
-[Construction]
-from here till end of game make a steady stream of catapults, as your main stack of troops hits a city use them to bombard defenses to 0% then rush with collatoral damage bonus. most will die, some will withdraw or eliminate the defenders. catapults that live get the improved city bombard promotion and dont get used suicidally anymore, unless dire circumstances. after 1-3 catapults suicide bomb the defending stack, send in your green PRAETORIANS with their barracks trained (City Attack) 1, use the green troops till they stop dieing then send in your veterans to mop up last defenders for exp. Park the stack in the captured city, the troops will quell the resistors and heal from the old warrior medic you made. I consider him my general, scouts fill the role better if you like to use cavalry instead of rifleman/grenadiers.
Thats a basic strat for Roman conquest, after you take out the nearest civ your oracle should generate a Great Prophet you can use for the special building in the city you founded Hinduism/Buddism. That one building will support your civic costs from the civ you just wiped out. The next target should be whatever founded the other religion, then go for who got Judaism. I suggest taking the city it was founded in first as a suprise war. Then capture the capitol and raze smaller cities, for each of these troublesome religious fanatics out there. When you declare war, wipe them out completely or they will ally with your next target against you.
If you start near stone, chop out pyramids and stonehenge before your rush. If you start near marble, get the parthenon up but dont build in same city as oracle or you may not get prophet later. And share religions between your largest cities to build temples, and your state religion in all cities for the happy and organized religion bonus.
As you finish your first conquest you should be in full scale cottage spam, except for one city. One of your new cities should be set aside for production, hills and grassland are great for production. Build workshops and mines, no cottages here and only farm what you need to keep growing. After you get contruction you should get metal casting for the forges, build them everywhere. Only build libraries in cities with cottages and rivers at first. Make wonders, workers, or PRAETORIANS/catapults with the rest. After you capture 2 civs you should have tons of worker slaves. Build the heroic epic in that production city, and if you did make the pyramid earlier send all great engineers to this production city as super specialists. Although its ok to use the first one to rush the great library if you get that tech.
TECH, every time you are about to declare war you can and should trade for any and all techs you can get from them first. If you build your army right it only takes about 30-50 turns to wipe them out. Just protect vet units and keep making catapults to soften them up and fresh shock troops that are expendable. Dont trade any recent techs with civs you wont kill soon.
Get Code of Laws as you build forges, then use the production to make courthouses everywhere. Dont keep poorly placed enemy cities, if it cant grow large and isnt in good choke point then raze or leave undefended. Use slavery on these cities to grind the 1-2 population you can into more shock troops.
Go for liberalism just before or just after infantry i forget where it is on the tree. It gives good civics and a free tech. Use free religion once you got 3-5 [religion founding cities] and spread the religion to each of your 10+ pop cities. Let the money temples spread the rest automatically for you.
Once you got code of laws you should head for the Infantry tech, stop along the way to found religions (or capture enemy cities that do). Get nationalism on the way to tanks, if you havent gotten 75% of the map by tanks you are doing something wrong. BTW get railroad after infantry, the rail keeps your large empire closely connected for troop movements and also lets you place machineguns in freshly captured cities. Two machineguns can hold off waves of grenadiers. But most likely the enemy will only have knights as you start making mg's.
As you capture cities, chop down their forests to make wonders. Build granary, courthouse, forge, barracks (or wonder) in each new city then spam latest artillary or infantry/tank.
No civ can live near rome, for long...
With this method I gained such a huge early advantage in tech, wonders, number of cities, and gold on a huge monarch map that by the time I was preparing to clean out the 3rd or 4th enemy I was using tanks/artillary/infantry while the enemy had knights and macemen maybe musketmen. I always had thousands of gold (gained by great person temples) to grease the wheels of my tech trades or upgrade my old praetorian core to modern units. I had won a domination victory before so I held a little over half the planet and kept razing other civs until I could build my space ship. By the time I finished the ship in the 1700s (LOL) I had dropped about a dozen nukes on japan just trying to see how many global warming strikes happen before nuke winter...
The funniest part of the whole game was after I built the united nations. My population was over half the planet so every vote was me simply telling the whole world what it will do. Although my warmongering made it impossible for a diplomatic victory. (the red text "You Nuked My Friend" made it worth it)
I had a fleet of transports with 3 or 4 battleships and 2 destroyers hauling modern tanks, mech infantry, and a couple token artillary with one cavalry/medic (my general) from one fallout glowing razed jap city to the next one, using nukes on any city with over 5 population until I could ship my razing/pillaging/raping stack around.
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