Originally posted by padillah
Thanks guys, but I was looking for real numbers. I know I'm supposedf to have a "large" army, but what the heck does that mean? 1 unit per city? 5 units per city? 15 units?
"A small army until later, then grow" is fine advice but apparently I'm not getting that right, I keep getting spanked.
Thanks.
Tom P.
Thanks guys, but I was looking for real numbers. I know I'm supposedf to have a "large" army, but what the heck does that mean? 1 unit per city? 5 units per city? 15 units?
"A small army until later, then grow" is fine advice but apparently I'm not getting that right, I keep getting spanked.
Thanks.
Tom P.
I don't go based on # units per city. My cities typically have at least one unit in them (to prevent "we're defenseless!" unhappiness), and then any border cities have more. Once I really get my act together, I'll often post units along the coast inbetween cities, such that they can go to the aid of 2 or more cities if needed. But that comes later.
I try to make sure I have a good mix. I don't just build one type of unit. You want good melee units (axes/maces), good anti-horse units (spears/pikes), splash-damage units (catapults, etc), and strong city defenders (archers/longbows). I tend to use a lot less archers/longbows than the AI does... the AI overuses that unit type.
The best thing you can do in the early going is concentrate on getting a unit up to 10XP so you can build the Heroic Epic. That is a big boost to your military production... one city often provides the majority of my military in the mid-game (obviously, such a military would be merely average... if I plan to attack, I will devote more resources to the endeavor).
-Arrian
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