My second small “gripe” of the day is with the whole concept of aggressive siege weaponry. The idea just sounds bizarre to me that a collection of catapults could destroy even the weakest formation of land-based troops. Collateral damage is certainly understandable but we are talking about catapults (or cannon) being moved up, set in position and used to fire at a group of soldier until the later die. In reality, the troops would see unprotected weapons and simply charge through them with a reasonable chance of capturing them.
What makes the whole thing worse is that those same siege weapons have a chance to retreat. It is more reasonable for the foot soldiers to be able to retreat than heavy siege weaponry and I would rather than the “retreat” probability were to be changed to “captured”.
Of course, the major problem is also that combat in CIV is a spectator sport in which each side places its combatants in order and they then fight in turn until either the defender runs out of combatants or that all the attackers have fought once. During each combat, the other units on each side watch on and a presiding committee of judges then rules who won the contest.
At the other end of the spectrum of the tactical element of combat, we have Art of War and where everyone fights together and you can move units around during the battle so that your knights are charging the artillery, your macemen are breaking through their infantry and your artillery and archers are just softening up the defenders.
Somewhere in-between we have Civ-CTP2 which tried to resolve the conflict as one battle. This seems to be far more realistic than the way its done in CIV. Here there were ranged and flanking units that could support the grunts. It would therefore be possible for strong units to destroy more than one defensive unit or for larger groups to simply overwhelm smaller units despite a positional or technological advantage.
What makes the whole thing worse is that those same siege weapons have a chance to retreat. It is more reasonable for the foot soldiers to be able to retreat than heavy siege weaponry and I would rather than the “retreat” probability were to be changed to “captured”.
Of course, the major problem is also that combat in CIV is a spectator sport in which each side places its combatants in order and they then fight in turn until either the defender runs out of combatants or that all the attackers have fought once. During each combat, the other units on each side watch on and a presiding committee of judges then rules who won the contest.
At the other end of the spectrum of the tactical element of combat, we have Art of War and where everyone fights together and you can move units around during the battle so that your knights are charging the artillery, your macemen are breaking through their infantry and your artillery and archers are just softening up the defenders.
Somewhere in-between we have Civ-CTP2 which tried to resolve the conflict as one battle. This seems to be far more realistic than the way its done in CIV. Here there were ranged and flanking units that could support the grunts. It would therefore be possible for strong units to destroy more than one defensive unit or for larger groups to simply overwhelm smaller units despite a positional or technological advantage.
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