This is about two things that I find very difficult in this game. I hope it is possible to change it in future patches:
1) City tile management when city radii overlap.
It is probably overlooked or really little anyone cares about micromanaging it.
When in a city view - one cannot see what tiles in its radius are worked by other cities. Seeing this would be really helpful, and what is the biggest problem is that when beeing in city view of one city you can remove a worker from a tile of another city. That screws that other city. You make a change in another city unknowingly. A serious flaw of the game interface.
2) Road and railroad graphics is presently such that it is very difficult to see what tiles are connecting what. I liked civ3 method better. the best was simple way ("straight lines") in SMAC. Maybe that could be worked on in mod, but having this in a vanila version would be nice.
1) City tile management when city radii overlap.
It is probably overlooked or really little anyone cares about micromanaging it.
When in a city view - one cannot see what tiles in its radius are worked by other cities. Seeing this would be really helpful, and what is the biggest problem is that when beeing in city view of one city you can remove a worker from a tile of another city. That screws that other city. You make a change in another city unknowingly. A serious flaw of the game interface.
2) Road and railroad graphics is presently such that it is very difficult to see what tiles are connecting what. I liked civ3 method better. the best was simple way ("straight lines") in SMAC. Maybe that could be worked on in mod, but having this in a vanila version would be nice.
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