Originally posted by Ari
There's even differences between the war mongers. Monty and Isabelle both have much larger negatives for religion than do most other civs (-4). I think saladin does as well.
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On the subject of religion, some AI's feel this compulsive need to found a religion. Isabelle, Monty and Saladin all fall into that category, it seems. So if founding a religion is part of your strategy, they'll almost never go for your religion, meaning that in practical terms, they're all enemies waiting to declare.
There's even differences between the war mongers. Monty and Isabelle both have much larger negatives for religion than do most other civs (-4). I think saladin does as well.
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On the subject of religion, some AI's feel this compulsive need to found a religion. Isabelle, Monty and Saladin all fall into that category, it seems. So if founding a religion is part of your strategy, they'll almost never go for your religion, meaning that in practical terms, they're all enemies waiting to declare.
As to relations modifiers, there are a LOT of these and they have some random elements to them so I'm not as well read on them as other aspects of the file, but this is what I can find for the ones you listed.
Isabella
iDifferentReligionAttitudeChange: -2
iDifferentReligionAttitudeDivisor: -5
iDifferentReligionAttitudeChangeLimit: -1
Montezuma
iDifferentReligionAttitudeChange: -2
iDifferentReligionAttitudeDivisor: -5
iDifferentReligionAttitudeChangeLimit: -1
For comparison, here's more religiously tolerant leaders...
Washington
iDifferentReligionAttitudeChange: -1
iDifferentReligionAttitudeDivisor: -5
iDifferentReligionAttitudeChangeLimit: -1
Gandhi
iDifferentReligionAttitudeChange: -1
iDifferentReligionAttitudeDivisor: -5
iDifferentReligionAttitudeChangeLimit: -1
There's a lot of other factors too, including how long the AI will remember you refusing to adopt their religion, etc. It's fun seeing your feelings about the various leaders reflected in the code.
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