Originally posted by Willem
Well of course people are going to use it, you'd be a fool not to. Why handicap yourself just because the AI doesn't know how to use the units to their fullest potential?
Well of course people are going to use it, you'd be a fool not to. Why handicap yourself just because the AI doesn't know how to use the units to their fullest potential?
Using "siege units" the way they were designed to be used in Civ3 was fun and effective. It was not broken, exploitable yes, but not broken. The current "siege unit" system is unexploitable but completely not fun. Unlike almost every other unit in the game; which behave more or less like their real world historical counterparts; "siege units" do not. Nor do they behave like any historical unit, save the kamikaze or sundry other suicide units. It completely removes the "immersion" factor, that the player is doing anything other then adjusting values in a spreadsheet.
I'm glad you agree that an "artillery duel" style system would likely work. I hope so, and would love to see someone take a stab at implementing it.
Comment