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  • Desert War Issues

    I tried out the Desert War this weekend; there's a few issues with this one.

    The bigest is that every axis & allied unit has the white flag. This basically makes the scenerio unplayable since you can't easily see which units are friendly and which are enemy.

    On the city screen, various icons for happiness are being used for health resources.

    The rest are lack of realism issues:

    1. Forests in Egypt? I don't think so.

    2. Costs to build units & structures are way too low for a one turn = one week timeframe, and needs increased 4X across the board.

    3. Coastal terrign defensive bonus should be abolished; if any thing, it benifits the attacker, since the outnumbered defenders have less directions in which to flee.

    4. WW II era naval ships required substantal inferstructure to build. More over, neither side built many naval units for this theater, mostly using naval forces already present and occansionly a spare ship. Accordingly, all naval ships should require a Dry Docks improvement to be present.

    5. WW II era planes & tanks also required some interstucture be in place, accordingly all air units, plus all types of tanks should require a baracks be in place.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

  • #2
    Originally posted by joncnunn
    4. WW II era naval ships required substantal inferstructure to build. More over, neither side built many naval units for this theater, mostly using naval forces already present and occansionly a spare ship. Accordingly, all naval ships should require a Dry Docks improvement to be present.

    5. WW II era planes & tanks also required some interstucture be in place, accordingly all air units, plus all types of tanks should require a baracks be in place.
    I don't even think it's possible to have a building as a requirement for a unit.

    Comment


    • #3
      Originally posted by Willem


      I don't even think it's possible to have a building as a requirement for a unit.
      What about missionaries.

      Comment


      • #4
        Originally posted by Nacht

        What about missionaries.
        Right, good point.

        Comment


        • #5
          Just checked CIV4UnitInfos.xml. There is an 'PrereqBuilding' entry.

          Comment


          • #6
            Yeah, I never thought of using it for anything besides Missionaries. I might just mod my game so that an Airport is required in order to build aircraft.

            Comment


            • #7
              Re: Desert War Issues

              Originally posted by joncnunn
              The bigest is that every axis & allied unit has the white flag. This basically makes the scenerio unplayable since you can't easily see which units are friendly and which are enemy.

              On the city screen, various icons for happiness are being used for health resources.
              Then you have some kind of graphics problem which is unlikely to be specific to DW. It's definitely not how it should work. Do you have this in the regular game or other scenarios? If it's just DW I would recommend reinstalling the game.

              1. Forests in Egypt? I don't think so.
              Having been to Egypt myself I can assure you that there is indeed 'forest' there, and a fair bit of it too. Of course it's more like patches of forest with Mediterranean trees (which Civ4 doesn't have, it's either conventional Forest or Jungle) intemixed with farm land, but that's exactly what the Forest in DW is intended to represent.

              2. Costs to build units & structures are way too low for a one turn = one week timeframe, and needs increased 4X across the board.
              That reduces the fun considerably. It could probably upped a little bit, but for one thing the AI does sooo much better with cheap units...

              The whole idea that units can be built in Africa, the Levant and Greece is ludicrous to begin with, but not being able to build units at all is neither fun nor very civ-like...

              4. WW II era naval ships required substantal inferstructure to build. More over, neither side built many naval units for this theater, mostly using naval forces already present and occansionly a spare ship. Accordingly, all naval ships should require a Dry Docks improvement to be present.

              5. WW II era planes & tanks also required some interstucture be in place, accordingly all air units, plus all types of tanks should require a baracks be in place.
              See above. Scenario isn't much fun if it's hard to build units, and historically it shouldn't be possible to build units at all (except in Italy, but even then their industry was mostly in the north).

              DW is no more unrealistic than the regular game in this respect.
              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

              Comment


              • #8
                Consider the units built re-inforcements from motherland. Easier to swallow.
                I've allways wanted to play "Russ Meyer's Civilization"

                Comment


                • #9
                  Originally posted by Tattila the Hun
                  Consider the units built re-inforcements from motherland. Easier to swallow.
                  It isn't since you already get reinforcments another way (think allies ). It might be easier to swallow that you are just reasembeling premade parts shiped in from the motherland.
                  I'm not buying BtS until Firaxis impliments the "contiguous cultural border negates colony tax" concept.

                  Comment


                  • #10
                    I love the DW scenario. Rommel has already kicked some serious allied ass, now I aim to do it faster and more streamlined.

                    And it really helps to have a proper ally in Italy instead of the utterly useless italians with their crappy equipment the RL Rommel had to deal with...
                    I love being beaten by women - Lorizael

                    Comment


                    • #11
                      Re: Re: Desert War Issues

                      I only get this graphic issue in DW. The graphics in non-scenerios are fine and so are the graphics in Rome, so it's bound to be files specific to DW.

                      The problem with extreme non-realism in a campaign is that those who don't know much about the campaign do much better than those who do. Railroad Tycoon II suffers the same way with regards to auto-dumping all cargo at the next stop.

                      Originally posted by Locutus

                      Then you have some kind of graphics problem which is unlikely to be specific to DW. It's definitely not how it should work. Do you have this in the regular game or other scenarios? If it's just DW I would recommend reinstalling the game.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                      Comment


                      • #12
                        I tried it a few turns as the Americans first, and found it completely frusting that the English AI was so bad it lost control of the seas to the d&$^ germans. English AI fell for the 25% naval defening coastal bonus in this scenerio against the starting Italian fleet. Germans sucker punched the remaints of the English one.

                        Then I tried it as England and didn't even notice the Germans had landed a taskforce near Tobruk after I had pushed the lines back to borders of Tripoli because their flags were the same colors.

                        Originally posted by Zoid
                        I love the DW scenario. Rommel has already kicked some serious allied ass, now I aim to do it faster and more streamlined.

                        And it really helps to have a proper ally in Italy instead of the utterly useless italians with their crappy equipment the RL Rommel had to deal with...
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                        Comment


                        • #13
                          Originally posted by joncnunn
                          I tried it a few turns as the Americans first, and found it completely frusting that the English AI was so bad it lost control of the seas to the d&$^ germans. English AI fell for the 25% naval defening coastal bonus in this scenerio against the starting Italian fleet. Germans sucker punched the remaints of the English one.

                          Then I tried it as England and didn't even notice the Germans had landed a taskforce near Tobruk after I had pushed the lines back to borders of Tripoli because their flags were the same colors.
                          Ouch!
                          I love being beaten by women - Lorizael

                          Comment


                          • #14
                            old thread I know.

                            My main issue is being attacked by invisible units. I'm not sure why that is happening. I can see the battle reports, just no units. It's not that they have a white flag, there just are no units present. The only thing I can think of is events are placing the units next to my city, they attack immediately and lose.

                            Comment


                            • #15
                              ack, I defy anyone to get control of the med sea as the allies. Even turkey can build a gazillion battleships. . Very annoying. This scenario is heavily unbalanced in favour of the axis.

                              yeah, yeah, I know. I'm only in May 1942. I should be getting some events to help me out soon. But so far, it's been tough. The germans and Italians build so many battleships and carriers. Unbelievable.

                              Comment

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