Knowing not where to ask this, I ask it here.
There was a discussion regarding this in file creation as far as it went.
With a Gig of RAM what is the largest map playable?
I understand that the problem is caused by the game trying to find the shortest path for units. Is this right?
What method is used?
I wonder if it would save on memory if for the longer journeys the game grouped tiles together in groups of 4. Each group would need a movement cost based on the direction of travel, but wouldn't the vast reduction in combinations make it more efficient?
I wonder so I ask.
There was a discussion regarding this in file creation as far as it went.
With a Gig of RAM what is the largest map playable?
I understand that the problem is caused by the game trying to find the shortest path for units. Is this right?
What method is used?
I wonder if it would save on memory if for the longer journeys the game grouped tiles together in groups of 4. Each group would need a movement cost based on the direction of travel, but wouldn't the vast reduction in combinations make it more efficient?
I wonder so I ask.
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