I've just recently begun to get into strategizing with this game. I've always just warmongered my way through, and its always worked for me. Recently found this site, and the strategies presented opened my eyes for what this game could really mean for me. So I have some questions that I haven't found answers to:
In single player games, I don't mind controlling all my workers manually. I have all the time I want per turn to make them do whatever I choose. However, in multiplayer games, I tend to set them to build automatically, so I'm not always seeing that flashing message "Waiting for YOU to finish your turn".
But how do I tell the computer WHAT I want the workers to focus on? In the past, I've built a bunch of cottages around a newly formed city using about 5 workers. Immediately afterwards, I turned them over to the AI, letting them build automatically. A few turns later I noticed that they'd removed all my cottages in favor of farms.
How do I prevent this?
The next question I have is... are cottages the best way to go? I understand that in certain situations, certain improvements are possibly better. But cottages upgrade themselves to become more worthwhile over time, so I've tended to use them. Seems wrong to me to have a farm that gives +1 to food in a place where I COULD have a village or town that gives +5 gold instead (or whatever they give. Honestly can't remember now).
What are the situational uses for each of the basic land improvements? If my city is growing slowly, or is gray, are farms a good way to improve that?
What if I want a city to be capable of cranking out military units? Are mines and other improvements that add +hammers the best way to go? If a city has all mines surrounding it, therefore has more hammers, but a lesser population (I'm assuming) than a city surrounded with farms, which one produces units faster?
Finally: I've been having issues with my citizens being angry due to overpopulation. I can't find a solution in the civlopedia... Is this a demand for me to build settlers and expand? Or is it an indication that I should be building farms / something else? I've tried just expanding my city count previously, but that doesn't seem to help. And eventually, I run out of territories to expand to. Do they want me to build more cities within my own empire? (I tend to spread my cities out a bit... would maybe building cities closer together help with this? I've been hesitant to do this, for fear of what might happen to the populations / building power of the original cities that the new city would be borrowing tiles from. I've seen the computer civs with cities almost immediately next to each other though... is this a strategy, or poor AI design?)
In single player games, I don't mind controlling all my workers manually. I have all the time I want per turn to make them do whatever I choose. However, in multiplayer games, I tend to set them to build automatically, so I'm not always seeing that flashing message "Waiting for YOU to finish your turn".
But how do I tell the computer WHAT I want the workers to focus on? In the past, I've built a bunch of cottages around a newly formed city using about 5 workers. Immediately afterwards, I turned them over to the AI, letting them build automatically. A few turns later I noticed that they'd removed all my cottages in favor of farms.
How do I prevent this?
The next question I have is... are cottages the best way to go? I understand that in certain situations, certain improvements are possibly better. But cottages upgrade themselves to become more worthwhile over time, so I've tended to use them. Seems wrong to me to have a farm that gives +1 to food in a place where I COULD have a village or town that gives +5 gold instead (or whatever they give. Honestly can't remember now).
What are the situational uses for each of the basic land improvements? If my city is growing slowly, or is gray, are farms a good way to improve that?
What if I want a city to be capable of cranking out military units? Are mines and other improvements that add +hammers the best way to go? If a city has all mines surrounding it, therefore has more hammers, but a lesser population (I'm assuming) than a city surrounded with farms, which one produces units faster?
Finally: I've been having issues with my citizens being angry due to overpopulation. I can't find a solution in the civlopedia... Is this a demand for me to build settlers and expand? Or is it an indication that I should be building farms / something else? I've tried just expanding my city count previously, but that doesn't seem to help. And eventually, I run out of territories to expand to. Do they want me to build more cities within my own empire? (I tend to spread my cities out a bit... would maybe building cities closer together help with this? I've been hesitant to do this, for fear of what might happen to the populations / building power of the original cities that the new city would be borrowing tiles from. I've seen the computer civs with cities almost immediately next to each other though... is this a strategy, or poor AI design?)
Comment