Over at CFC, Sirian made an interesting post in an otherwise uneventful thread:
I thought this was an interesting point, and perhaps merited further discussion by some of the great minds at this site. Is warfare, as Sirian suggested, more essential to victory on higher levels of play than in the previous game? Or do the cultural/diplomatic victories, combined with the various new game concepts in Civ IV make this untrue?
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Originally Posted by DaviddesJ
You've got to be joking. The bias toward aggression as the best strategy was much greater in Civ3.
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This may surprise a lot of people, but I disagree.
Civ3 offered rampant tech whoring. At Deity, you could also steal techs cheaper than you could research them or even buy them. These tech shortcuts allowed players to recover from very deep holes and win the space race without ever attacking anybody, in most games.
Civ4's AI is significantly competent at the space race, while being less focused on (and less competent at) pursuing domination. True, the Civ3 AIs are individually less competent, but as a group, the strong would feed on the dogpiled and grow stronger. Yet you could always manipulate them in to fighting one another, further slowing down their push for space.
If a Civ4 AI has stayed out of early wars, gathered some wonders and a strong economy, on Emperor or Immortal they can run away with the space race -- and it is almost always someone in this position.
Worse, in Civ4 at the higher levels, the player's hands are tied in terms of empire size. He has to wait until teching in to the middle ages before he can sustain a larger number of cities. By then, the lands have all been grabbed, and so the only way to expand is by warfare (and via some careful targetting, since player cannot afford to become the dogpiled.) Without the extra land, player's late game economy won't keep up vs highly boosted AIs who have not only discounts and wonders, but also larger empires.
It's not so much that war is the best strategy, but that some degree of war is mandatory, being the ONLY strategy. Whether to stop at taking out one AI or two, or have to fight for domination, depends on the game. Often, you either attack the leading AI yourself and bring them down, or they beat you to the launch.
Civ4 when pushed to the limit is a much more violent game, because the AIs got wise about all the easy tricks that players would use to tie their hands in early Civ games. If you cannot beat a given civ in the space race peacefully, then your only option is to attack them.
I have yet to win on Emperor or Immortal without intensive warfare.
It will be the same for anybody who is playing at or above their appropriate skill level. Those who are playing below their skill level can simply outperform and thus outtech the AI, and can win by any means. Anybody pushing the envelope, though, WILL have the "losing the space race" problem and then it's war or bust.
- Sirian
Originally Posted by DaviddesJ
You've got to be joking. The bias toward aggression as the best strategy was much greater in Civ3.
--------------------------------------------
This may surprise a lot of people, but I disagree.
Civ3 offered rampant tech whoring. At Deity, you could also steal techs cheaper than you could research them or even buy them. These tech shortcuts allowed players to recover from very deep holes and win the space race without ever attacking anybody, in most games.
Civ4's AI is significantly competent at the space race, while being less focused on (and less competent at) pursuing domination. True, the Civ3 AIs are individually less competent, but as a group, the strong would feed on the dogpiled and grow stronger. Yet you could always manipulate them in to fighting one another, further slowing down their push for space.
If a Civ4 AI has stayed out of early wars, gathered some wonders and a strong economy, on Emperor or Immortal they can run away with the space race -- and it is almost always someone in this position.
Worse, in Civ4 at the higher levels, the player's hands are tied in terms of empire size. He has to wait until teching in to the middle ages before he can sustain a larger number of cities. By then, the lands have all been grabbed, and so the only way to expand is by warfare (and via some careful targetting, since player cannot afford to become the dogpiled.) Without the extra land, player's late game economy won't keep up vs highly boosted AIs who have not only discounts and wonders, but also larger empires.
It's not so much that war is the best strategy, but that some degree of war is mandatory, being the ONLY strategy. Whether to stop at taking out one AI or two, or have to fight for domination, depends on the game. Often, you either attack the leading AI yourself and bring them down, or they beat you to the launch.
Civ4 when pushed to the limit is a much more violent game, because the AIs got wise about all the easy tricks that players would use to tie their hands in early Civ games. If you cannot beat a given civ in the space race peacefully, then your only option is to attack them.
I have yet to win on Emperor or Immortal without intensive warfare.
It will be the same for anybody who is playing at or above their appropriate skill level. Those who are playing below their skill level can simply outperform and thus outtech the AI, and can win by any means. Anybody pushing the envelope, though, WILL have the "losing the space race" problem and then it's war or bust.
- Sirian
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