gdgrimm's scenario #3 (empire without a real core) and Ijuin's scenario of a late-game empire with similarly huge cities are valid examples of using the culture slider without much of the inefficiency I was worried about in my earlier posts. In my experience these situations do occur occasionally and when they do it's worth remembering that I have a culture rate to play with.
Raising the culture rate may not be part of the standard repertoire of strategies used in almost every game, but there is quite a number of situations where it can work efficiently. Because of the nature of those situations it's important to keep a perspective on the structure of the empire in order to know when it's time to "turn on the music". I rather like that.
Raising the culture rate may not be part of the standard repertoire of strategies used in almost every game, but there is quite a number of situations where it can work efficiently. Because of the nature of those situations it's important to keep a perspective on the structure of the empire in order to know when it's time to "turn on the music". I rather like that.
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