In a recent thread, poor Napoleon got labelled as a poor leader primarily because a lot of people found his traits to be non-complimentary. Alongside Napoleon, his musketeers also came in for criticism as being a weak UU.
I believe the problem is rather that the different strengths of Napoleon and his unique units are not fully recognised and so are being underestimated or undervalued. I have therefore decided to put together an idea of how these units can be used effectively as an aggressive combat unit.
The first thing to note is that Musketeers are the first gunpowder unit and they have no natural counter unit. Their only real threats are Knights and War Elephants who can also take the promotion for +25% against gunpowder. On the positive side, musketeers get defensive bonuses and have two movement points making them the ideal as a special unit working behind enemy lines and drawing fire from units that would otherwise be combined together to challenge your main stack. Your musketeers can aim to cut those key resources that lie deep inside enemy territory in a way that mounted units could never do. Their promotions also can be varied to suit the terrain they will be facing
For a very simple land incursion, I will also using Napoleon as a leader simply because he conveniently allows your Musketeers to leave the barracks with Combat I + another promotion. I will also assume that you can easily move from hills to forests in enemy territory. A small musketeer group of 4 or 5 can probably survive quite well if given the following promotions
1) Medic
2) Guerrilla (x2)
3) Combat II (with plan to take +25% horses)
4) Woodman
Depending on the relative threats from units, you might want Melee or Cover for a little variety. Once you have them all together then the small stack can typically move freely from hill to forest and threaten the key resources of copper, iron and horses. Failing that they will often draw some fire from defenders and, while they can lose a unit of two, will usually hand out more damage than they take while your stack approaches its target more securely.
For a sea based strike of a strategic resource I would tend to recommend a more traditional mixed stack although Musketeers might be used for moving inland from a small beach-head. Mixing musketeers and other units will, however, reduce their effectiveness because of the movement costs.
I believe the problem is rather that the different strengths of Napoleon and his unique units are not fully recognised and so are being underestimated or undervalued. I have therefore decided to put together an idea of how these units can be used effectively as an aggressive combat unit.
The first thing to note is that Musketeers are the first gunpowder unit and they have no natural counter unit. Their only real threats are Knights and War Elephants who can also take the promotion for +25% against gunpowder. On the positive side, musketeers get defensive bonuses and have two movement points making them the ideal as a special unit working behind enemy lines and drawing fire from units that would otherwise be combined together to challenge your main stack. Your musketeers can aim to cut those key resources that lie deep inside enemy territory in a way that mounted units could never do. Their promotions also can be varied to suit the terrain they will be facing
For a very simple land incursion, I will also using Napoleon as a leader simply because he conveniently allows your Musketeers to leave the barracks with Combat I + another promotion. I will also assume that you can easily move from hills to forests in enemy territory. A small musketeer group of 4 or 5 can probably survive quite well if given the following promotions
1) Medic
2) Guerrilla (x2)
3) Combat II (with plan to take +25% horses)
4) Woodman
Depending on the relative threats from units, you might want Melee or Cover for a little variety. Once you have them all together then the small stack can typically move freely from hill to forest and threaten the key resources of copper, iron and horses. Failing that they will often draw some fire from defenders and, while they can lose a unit of two, will usually hand out more damage than they take while your stack approaches its target more securely.
For a sea based strike of a strategic resource I would tend to recommend a more traditional mixed stack although Musketeers might be used for moving inland from a small beach-head. Mixing musketeers and other units will, however, reduce their effectiveness because of the movement costs.
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