I've been playing with getting all religions too. Great fun.
Admittedly you may need to tweak the opposition a bit, if you have all the civs that start with mysticism in your game, you're likely to be toast.
Now for the pro's and con's:
- pro: huge shrine income for the larger maps. Larger map = more cities, and that can really add. In one game I have no less than 3 shrines in my capital. Combine that with wall street and you'll be able to sustain very high research rates.
- pro: no-one else gets that income
- pro: the Ai will work for you. Ofcourse you'll have a very hard time spreading 7 religions in enemy cities, but the AI will spread at least one, and quite possibly two themselves.
- con: you don't get to choose what kind of religions your opponents have. The shrine spreads religion by itself, and it's quite possible (even likely) that it spreads judaism to your nothern neighbour and taosim to your western one. Religious wars are possible.
- con: you have to gimp your military for quite a while, especially delaying bronzeworking can be risky if your neighbours are close by. It doesnt go well with early warmongering.
Also bear in mind that you need all those great prophets to actually build those shrines. A philosofical leader will help lots. Actually, I've had one game (admittedly on Noble) which I played Saladin - ideal for this strategy - build the parthenon, 3 shrines in my capital and the oracle there, giving me 77 (!) gpp each turn. In other words: I'm turning out at least a third of all GPs in the game, even past 1000 AD. So it is possible, and potentially very rewarding. But I doubt if you can afford the military weakness you suffer for the first 4 millenia in a game on high difficulty levels.
Admittedly you may need to tweak the opposition a bit, if you have all the civs that start with mysticism in your game, you're likely to be toast.
Now for the pro's and con's:
- pro: huge shrine income for the larger maps. Larger map = more cities, and that can really add. In one game I have no less than 3 shrines in my capital. Combine that with wall street and you'll be able to sustain very high research rates.
- pro: no-one else gets that income
- pro: the Ai will work for you. Ofcourse you'll have a very hard time spreading 7 religions in enemy cities, but the AI will spread at least one, and quite possibly two themselves.
- con: you don't get to choose what kind of religions your opponents have. The shrine spreads religion by itself, and it's quite possible (even likely) that it spreads judaism to your nothern neighbour and taosim to your western one. Religious wars are possible.
- con: you have to gimp your military for quite a while, especially delaying bronzeworking can be risky if your neighbours are close by. It doesnt go well with early warmongering.
Also bear in mind that you need all those great prophets to actually build those shrines. A philosofical leader will help lots. Actually, I've had one game (admittedly on Noble) which I played Saladin - ideal for this strategy - build the parthenon, 3 shrines in my capital and the oracle there, giving me 77 (!) gpp each turn. In other words: I'm turning out at least a third of all GPs in the game, even past 1000 AD. So it is possible, and potentially very rewarding. But I doubt if you can afford the military weakness you suffer for the first 4 millenia in a game on high difficulty levels.
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