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  • Spies

    A have a few questions on Spies.

    1) In multiplayer, I sent a spy into my friend's city where he was building a spaceship component. However the option to destroy the production of the space piece was unavailable. What can/can't you destroy?

    2)Does sending in multiple spies into a city increase the chances of success?

    Thanks!

  • #2
    1) did you have enough money? Sabotaging SS components is very expensive.
    Vi Veri Veniversum Vivus Vici

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    • #3
      How can you tell how much $$ it takes to destroy something?

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      • #4
        you should see it when you hover the mouse over the sabotage button.
        Vi Veri Veniversum Vivus Vici

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        • #5

          2)Does sending in multiple spies into a city increase the chances of success?

          Good question! Now, why haven't I ever thought of checking that out...
          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
          Also active on WePlayCiv.

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          • #6
            I haven't either... hrmmm.

            Spies are not as useful as they once were, although, neither are nukes.
            I don't know what I've been told!
            Deirdre's got a Network Node!
            Love to press the Buster Switch!
            Gonna nuke that crazy witch!

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            • #7
              I suspect sending two spies would only give you two tries for two equally exorbinant prices (I've paid like 5000 gold to sabotage the AIs space ship production - sometimes when everyone is going space ship there's not much else to do with your income while you're building the last pieces). That's just the way units work in CIV.

              I've found spies most useful for exploring the territory of people I don't have open borders with. I wish they had an explore button. Just walking them back and forth across their territory keeps your map current, in case they attack you (and the civs you don't have OB with are probably most likely to attack you).

              The second most useful features of spies is to remind you of Catherine Zeta Jones in entrapment. Mmm.

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              • #8
                It's much cheaper to blow up improvements around a city that is producing the Apollo Program or a particularly hefty spaceship part. 200 gold a pop, and you still have the option to blow up what's being constructed if you have enough dough.
                O'Neill: I'm telling you Teal'c, if we don't find a way out of this soon, I'm gonna lose it.

                Lose it. It means, Go crazy. Nuts. Insane. Bonzo. No longer in possession of one's faculties. Three fries short of a Happy Meal. WACKO!

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                • #9
                  If only spies could damage roads.
                  Early to rise, Early to bed.
                  Makes you healthy and socially dead.

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                  • #10
                    Originally posted by marvinkosh
                    It's much cheaper to blow up improvements around a city that is producing the Apollo Program or a particularly hefty spaceship part. 200 gold a pop, and you still have the option to blow up what's being constructed if you have enough dough.
                    Well said. Aluminum is a particularly good target.

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                    • #11
                      But the AI tends to place troops on top of aluminum, decreasing the odds of success. Furthermore, they can rebuild the mine. I'd still blow up the aluminum if I couldn't blow up the whole production, but I'm saying if you got the dough go for the whole production. If you've already researched all the tech, decided you're going for a spaceship win and found your bottleneck to be producing the last couple of parts I think it makes sense to drop science way down and save that gold for $$ espionage ops.

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                      • #12
                        I use spies to see troop movement toward the front lines while fighting a war.
                        Early to rise, Early to bed.
                        Makes you healthy and socially dead.

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                        • #13
                          Originally posted by The keeper
                          I use spies to see troop movement toward the front lines while fighting a war.
                          (nods)

                          It's especally useful in navel warfare, if you can use spies to figure out from which city he's going to launch his next fleet of escorted transports, and if he's going to escort them with destroyers or battleships. (If he's going destroyers, it's hard to intercept the fleet with slower battleships; on the other hand, if he's going battleships, you can't beat him with destroyers.)

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