If you're in a race with the AI, 1 or 2 turns can make all the difference, so what's the best approach?
I like to start building Apollo in my high production city as soon as I discover Rocketry.
I then research my way to Robotics (for the space elevator).
My next research objective is Fusion (for the Great Engineer), researching Fibre Optics before Fission so that I am in a position to build the SS cockpit earlier.
After that I research Satellites so that I can build the thrusters.
Finally I pick up the techs for the remaining spaceship parts. I only research techs that are useful for the spaceship.
I build the SS casings in low production cities since there is plenty of time for them. Similarly with the thrusters.
I concentrate my 2 highest production cities on the big ticket items - docking bay, engines, etc. I build the elevator as soon as it becomes available, as fast as possible, even if this means interupting the current build.
Once I start building Apollo, I won't trade techs with the 1 or 2 civs that can beat me to the spaceship. Generally, they won't have any useful techs and if they do, they'll only trade in a way that benefits them. I'll trade with any civ that can't beat me to the ship and since I don't want to be distracted by a war, I generally let them have any techs they ask for (although not money, since I may need this to upgrade my army if I'm attacked).
I prepare for building the spaceship by building the production boosters - forge, factory, power and ironworks in my main production cities. And of course improving production with railroads wherever possible. I only build the production boosters in the lower production cities if it's convenient.
That's my current approach, but are there some tricks I'm missing?
RJM at Sleeper's
I like to start building Apollo in my high production city as soon as I discover Rocketry.
I then research my way to Robotics (for the space elevator).
My next research objective is Fusion (for the Great Engineer), researching Fibre Optics before Fission so that I am in a position to build the SS cockpit earlier.
After that I research Satellites so that I can build the thrusters.
Finally I pick up the techs for the remaining spaceship parts. I only research techs that are useful for the spaceship.
I build the SS casings in low production cities since there is plenty of time for them. Similarly with the thrusters.
I concentrate my 2 highest production cities on the big ticket items - docking bay, engines, etc. I build the elevator as soon as it becomes available, as fast as possible, even if this means interupting the current build.
Once I start building Apollo, I won't trade techs with the 1 or 2 civs that can beat me to the spaceship. Generally, they won't have any useful techs and if they do, they'll only trade in a way that benefits them. I'll trade with any civ that can't beat me to the ship and since I don't want to be distracted by a war, I generally let them have any techs they ask for (although not money, since I may need this to upgrade my army if I'm attacked).
I prepare for building the spaceship by building the production boosters - forge, factory, power and ironworks in my main production cities. And of course improving production with railroads wherever possible. I only build the production boosters in the lower production cities if it's convenient.
That's my current approach, but are there some tricks I'm missing?
RJM at Sleeper's
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