I started one of these games as washington the other night, wanting a game that had more emphasis on Naval fights and colonialism, since games involving a new/old world tend to leave the old world overcrowded and no one expanding to new continents with a lot of infighting and games with multiple start continents have the naval fighting at times, assuming people aren't busy with the affairs of their own continent at the time, but little colonial expansion.
In my Archipelago Game (i've yet to finish) it's about 600 AD and there are some significant differences in the way the game has played out already that I can tell from any other land-based game I've played where the option for early invasion or military dominance is available. I failed to launch a CS slingshot but I don't think that getting it would have really benefited me much at all- as without it I still have a significant tech lead at the moment over all other nations in the world.
What the main focus I've noticed is extreme colonial expansion off of your main island (which could mean that you expand to nearby islands or far away), and the major powers are those that can get resources and luxuries as opposed to military powers. As I see it now, in fact that a war is such a costly time investment having just Galleys and Caravels that the only reason to invade someone would be to attain resources not readily available on nearby islands you can just send a settler too.
So basically, it becomes an economic and cultural game as opposed to military game. Though I expect that to change as soon as it becomes easier to invade far off lands with naval forces. Though the game has been pretty fun as far as expanding (I've probably made more settlers this game than any other, usually make about 3 and then start invading people, or get war declared on me, this time I've made about 6 or 7).
In my Archipelago Game (i've yet to finish) it's about 600 AD and there are some significant differences in the way the game has played out already that I can tell from any other land-based game I've played where the option for early invasion or military dominance is available. I failed to launch a CS slingshot but I don't think that getting it would have really benefited me much at all- as without it I still have a significant tech lead at the moment over all other nations in the world.
What the main focus I've noticed is extreme colonial expansion off of your main island (which could mean that you expand to nearby islands or far away), and the major powers are those that can get resources and luxuries as opposed to military powers. As I see it now, in fact that a war is such a costly time investment having just Galleys and Caravels that the only reason to invade someone would be to attain resources not readily available on nearby islands you can just send a settler too.
So basically, it becomes an economic and cultural game as opposed to military game. Though I expect that to change as soon as it becomes easier to invade far off lands with naval forces. Though the game has been pretty fun as far as expanding (I've probably made more settlers this game than any other, usually make about 3 and then start invading people, or get war declared on me, this time I've made about 6 or 7).
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