I'm wondering what settings are needed to create a situation where the AI will eliminate other AI civs, and take over a large amount of cities, and if there exist alternatives to the obvious solution of 'agressive AI'.
Here's my problem: In my experience, the AI may wage war, but seldom finishes the job. A consequence of this is that the relative differences (in terms of land, cities) between AI civs are not that large; maybe a few border towns have changed hands. On huge maps that doesnt matter much. Now invariably I'll try to eliminate at least one or two of my neighbours, taking over their production and research [I play on Noble, and with proper planning, large empires are still economically viable if you found a few religions] which makes me way too powerful compared to the rest. A lot more cities will give me a research advantage, and the production is enough to make several units for each unit a single AI civ can produce. In other words: the most difficult choice in this type of games is deciding for which victory you're going, as you could pick any thats enabled. Nice a few times, but it gets boring after a while.
What I'd want to see is one or 2 AI civs emerging that could rival my strength even after I've eliminated one or 2 other civs. This basically requires them to eleminate other AI civs themselves, as they should be able to withstand some losses (in cities) from my initial surprise attack. If a civ has only 10 or 12 serious cities and I peel off 3 in the inital strike chances are they're doomed anyway, as they've already lost a quarter of their production. So I'm looking for the AI to create civs with 30 cities. And it has to be by conquest, cause simply reducing the amount of AI civs will scale the problem: they may have 20 larger cities instead of 10, but so will every other civ, and if I've overrun one or 2 I'll still have too much of an advantage.
So far I've been unable to work out a satisfactory solution. I've considered the following:
- enable aggressive AI. I havnt done this in civ 4, but in previous versions that often meant the AI would declare war on you early and often (which I dont like; I like modern and renaissance warfare a lot, but don't care much for the ancient variety), and obtain still mixed results on eliminating other AIs.
- reduce the number of AI civs. failed, see above.
- wait for defensive pacts to emerge. Tried this in my last game, but by the time they did it I was so far ahead that I could take on both civs simultaneously.
- up the difficulty level. I've done this as far as Noble, but I'm reluctant to go further, as it means the AI will get a few advantages over me - I'm afraid that all I'll get for my troubles is a longer and riskier struggle to get on top but at the end the same will apply: I conquer 2 other civs and become unbeatable, or I get a beating early onand loose. Civ time is a bit scarse for me, so I'd rather not try without some assurances it will do the trick.
Any suggestions/thoughs on what could work would be most welcome.... I realise that with the sort of game I like (particularly interesting later warfare without too much of a struggle early on) the possibilities are likely to be limited. Which is why I'd like to call in some help
Here's my problem: In my experience, the AI may wage war, but seldom finishes the job. A consequence of this is that the relative differences (in terms of land, cities) between AI civs are not that large; maybe a few border towns have changed hands. On huge maps that doesnt matter much. Now invariably I'll try to eliminate at least one or two of my neighbours, taking over their production and research [I play on Noble, and with proper planning, large empires are still economically viable if you found a few religions] which makes me way too powerful compared to the rest. A lot more cities will give me a research advantage, and the production is enough to make several units for each unit a single AI civ can produce. In other words: the most difficult choice in this type of games is deciding for which victory you're going, as you could pick any thats enabled. Nice a few times, but it gets boring after a while.
What I'd want to see is one or 2 AI civs emerging that could rival my strength even after I've eliminated one or 2 other civs. This basically requires them to eleminate other AI civs themselves, as they should be able to withstand some losses (in cities) from my initial surprise attack. If a civ has only 10 or 12 serious cities and I peel off 3 in the inital strike chances are they're doomed anyway, as they've already lost a quarter of their production. So I'm looking for the AI to create civs with 30 cities. And it has to be by conquest, cause simply reducing the amount of AI civs will scale the problem: they may have 20 larger cities instead of 10, but so will every other civ, and if I've overrun one or 2 I'll still have too much of an advantage.
So far I've been unable to work out a satisfactory solution. I've considered the following:
- enable aggressive AI. I havnt done this in civ 4, but in previous versions that often meant the AI would declare war on you early and often (which I dont like; I like modern and renaissance warfare a lot, but don't care much for the ancient variety), and obtain still mixed results on eliminating other AIs.
- reduce the number of AI civs. failed, see above.
- wait for defensive pacts to emerge. Tried this in my last game, but by the time they did it I was so far ahead that I could take on both civs simultaneously.
- up the difficulty level. I've done this as far as Noble, but I'm reluctant to go further, as it means the AI will get a few advantages over me - I'm afraid that all I'll get for my troubles is a longer and riskier struggle to get on top but at the end the same will apply: I conquer 2 other civs and become unbeatable, or I get a beating early onand loose. Civ time is a bit scarse for me, so I'd rather not try without some assurances it will do the trick.
Any suggestions/thoughs on what could work would be most welcome.... I realise that with the sort of game I like (particularly interesting later warfare without too much of a struggle early on) the possibilities are likely to be limited. Which is why I'd like to call in some help

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