just noticed that numerous barbs from huts and wildernes mean that you are probably alone in other words once you have lost your 3rd scout to the 3rd of 4th barb you see it might be worth altering your playstyle to reflect this why
cause AI units visibility also clears the fog of war though you don't see it so an AI on the same continent will reduce the area considerably after units etc resulting in fewr barbarians diractly.the AI is know to start going after the barbs quite early esp the aggro ones ie monty and alexander at this point they can grab 2-3 cities making them the dominant power on the ontinent if not the world. Also barbs will occasionally attack AI and lose.
you should be able to tell this around 1000 BC or so(possibly earlier) which is bout the middle of the early game so you can start planning the next phase going for ocean vessels.
cause AI units visibility also clears the fog of war though you don't see it so an AI on the same continent will reduce the area considerably after units etc resulting in fewr barbarians diractly.the AI is know to start going after the barbs quite early esp the aggro ones ie monty and alexander at this point they can grab 2-3 cities making them the dominant power on the ontinent if not the world. Also barbs will occasionally attack AI and lose.
you should be able to tell this around 1000 BC or so(possibly earlier) which is bout the middle of the early game so you can start planning the next phase going for ocean vessels.
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