Hi everyone. I've got a question about city maintenance costs and optimal expansion pace.
As we all know, building and/or conquering cities too fast can slow down scientific research quite badly, as the city maintenance spending goes up too quickly. But is there any way to predict the maintenance costs in advance? If I have, say, two cities and I want to get one more, can I somehow predict the financial effect of the third city before actually building it?
I assume the maintenance spending depends on the total number of cities, their distance from the capital, and the difficulty level. But what is the actual mechanism here?
As we all know, building and/or conquering cities too fast can slow down scientific research quite badly, as the city maintenance spending goes up too quickly. But is there any way to predict the maintenance costs in advance? If I have, say, two cities and I want to get one more, can I somehow predict the financial effect of the third city before actually building it?
I assume the maintenance spending depends on the total number of cities, their distance from the capital, and the difficulty level. But what is the actual mechanism here?
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