After countless combinations of opening moves I have now reached a point where I almost always do the same things every time.
I would just like to share it and hear youre thought of it.
In this case I play with Cathy (hunting and mining start techs).
Notes added:
Standard map size.
Emperor difficulty.
My "standard" opening moves is as follows.
1.
Research archery, build a worker.
Why?
In my experience, archers is the safest and fastest way to neutralize barb treats until barb axemen appear. I skip warriors first because they often die to barbs and there is a period in the beginning where you are safe anyway. Barbs dont appear before my first archer is build.
If there is nothing to do fore a worker, I will not build one first, but this is rarely the case fore me.
2.
Research agriculture and animal husbandry, build 3 archers.
Why?
It is rare that there isnt an animal or plant resource nearby, and revealing horses is important.
The first archer wil be a garrison in the capital fore the happiness. The second wil be patrolling the borders to stop barbs from pillaging. The third will be lighting up the path to my second city site.
3.
This is somewhat circumstancial. If I can see my worker is not going to be unemployed fore a long time, I will research bronzeworking. If the worker will be free soon, I will research the wheel and pottery first.
Build a settler.
Why?
Bronzeworking. This one is obvious. Reveal the bronze and chopping trees.
The wheel and pottery. Build roads to resources and build cottages. Often I will research the wheel before bronzeworking because roads are needed (if no river) to use the bronze.
Now I have my base and second citysite secured, it is time to found the next city.
From here on it is to circumstancial to really talk about a standard opening play, IMO.
I would just like to share it and hear youre thought of it.
In this case I play with Cathy (hunting and mining start techs).
Notes added:
Standard map size.
Emperor difficulty.
My "standard" opening moves is as follows.
1.
Research archery, build a worker.
Why?
In my experience, archers is the safest and fastest way to neutralize barb treats until barb axemen appear. I skip warriors first because they often die to barbs and there is a period in the beginning where you are safe anyway. Barbs dont appear before my first archer is build.
If there is nothing to do fore a worker, I will not build one first, but this is rarely the case fore me.
2.
Research agriculture and animal husbandry, build 3 archers.
Why?
It is rare that there isnt an animal or plant resource nearby, and revealing horses is important.
The first archer wil be a garrison in the capital fore the happiness. The second wil be patrolling the borders to stop barbs from pillaging. The third will be lighting up the path to my second city site.
3.
This is somewhat circumstancial. If I can see my worker is not going to be unemployed fore a long time, I will research bronzeworking. If the worker will be free soon, I will research the wheel and pottery first.
Build a settler.
Why?
Bronzeworking. This one is obvious. Reveal the bronze and chopping trees.
The wheel and pottery. Build roads to resources and build cottages. Often I will research the wheel before bronzeworking because roads are needed (if no river) to use the bronze.
Now I have my base and second citysite secured, it is time to found the next city.
From here on it is to circumstancial to really talk about a standard opening play, IMO.
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