1400 A.D ... My friend and ally, Catharine, suddenly knocks on my door ... -May I come in? I took some friends with me also.
They are standing there next to you city in a nice, large stack.
5 war elephants
3 catapults
4 knights
5 grenadiers
2 pikemen
1 maceman
+ all the other units witch is also in the stack but witch I am not allowed to see.
This has been discussed before but I feel it is time to do so again because this is an issue that needs serious attention in the upcomming patches.
The problem is that there simply is NO WAY of destroying this stack!
Frist: Cannons are still too far away on the tech tree.
Second: Neither Catapults or Cannons does coltheral damage to more than the few first units at a time and that's not enough. They are supposed to be the counter to the "stack of doom" but in truth they counter only very small stacks and not stacks of doom.
Third: Whitout knowing how many units there actually is in the stack makes it in any case impossible to take required countermeasuers in cases I would have had more units around.
I had 6 catapults I was able to throw against this stack during the first turn.
The first cata damaged 6 units marginaly.
Only after five catas it seemed that all units in the stack had taken minor damage.
The turn after, after having smashed a total of 8 catas against this stack, the stack stood there at about 90% strengt.
No Russian units have died and all specialist-defenders are still there in the stack so no other units can be used against the stack.
True Doom-stacks (stacks with 20+ units) are (at least during the middle ages) still as much unkillable than they have always been in previous civs and that takes away a lot of then fun in the game.
I have lost so many games to theese huge doom-stacks. Catas and Cannons just don't damage enough units to make up for the job they are supposed to do.
Siege-units should always damage ALL units in a stack .. nost just the few on the top of the pile.
There should also be a unit in between the catapult and the cannon. Maybe with an attack strenght of 8 or something.
As it is now, it is still the one with the biggest stack that always wins.
They are standing there next to you city in a nice, large stack.
5 war elephants
3 catapults
4 knights
5 grenadiers
2 pikemen
1 maceman
+ all the other units witch is also in the stack but witch I am not allowed to see.
This has been discussed before but I feel it is time to do so again because this is an issue that needs serious attention in the upcomming patches.
The problem is that there simply is NO WAY of destroying this stack!
Frist: Cannons are still too far away on the tech tree.
Second: Neither Catapults or Cannons does coltheral damage to more than the few first units at a time and that's not enough. They are supposed to be the counter to the "stack of doom" but in truth they counter only very small stacks and not stacks of doom.
Third: Whitout knowing how many units there actually is in the stack makes it in any case impossible to take required countermeasuers in cases I would have had more units around.
I had 6 catapults I was able to throw against this stack during the first turn.
The first cata damaged 6 units marginaly.
Only after five catas it seemed that all units in the stack had taken minor damage.
The turn after, after having smashed a total of 8 catas against this stack, the stack stood there at about 90% strengt.
No Russian units have died and all specialist-defenders are still there in the stack so no other units can be used against the stack.
True Doom-stacks (stacks with 20+ units) are (at least during the middle ages) still as much unkillable than they have always been in previous civs and that takes away a lot of then fun in the game.
I have lost so many games to theese huge doom-stacks. Catas and Cannons just don't damage enough units to make up for the job they are supposed to do.
Siege-units should always damage ALL units in a stack .. nost just the few on the top of the pile.
There should also be a unit in between the catapult and the cannon. Maybe with an attack strenght of 8 or something.
As it is now, it is still the one with the biggest stack that always wins.
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