What does it mean for a building to obsolete exactly. For example, monestaries go obsolete with Scientific Method (as far as I recall).
1. Do all of them in the world become obsolete when anyone gets that tech or do your monastaries go obsolete when you get scientific method.
2. Does an obsolete building still generate culture, but not do its "other" effect (in the case of monastaries, +10% science and can build missionaries)? A wonder that keeps chugging along culturally even after it was obsolete could add alot of culture.
3. Does an obsolete building disapear as if you never built it (I know this is easy to check in the left panel on the city screen, but I'm at work and just started thinking about this)? If it doesn't...then do you keep paying maintenance on it?
4. What if a building is functionally obsolete. Coal mines give your factory power, but are unhealthy. Hydro plants do the same thing without the penalty. If you built a coal plant and then build a hydro plant..does your coal plant disapear? What about nuclear plants? Do they replace coal (they've got a different sort of downside)? Does your city just use the most recently built powerplant? If you build the 3 gorges damn, do all of your coal plants in cities that could build a hyrdo plant "shut down."
5. If a wonder goes obsolete does it still use up the total number of slots for wonders a city has? I think if a wonder goes obsolete you can replace it, but I'm not sure.
6. If a rescource goes obsolete (can't whales?), can you still trade it? Can you still get it traded to you?
7. What about the opposite of obsolete....err...useless until a later date. I've seen where I could trade uranium to an AI that I'm pretty sure couldn't use it. Right? I've also seen uranium in AIs that couldn't use it, but also couldn't trade it to me....right?
1. Do all of them in the world become obsolete when anyone gets that tech or do your monastaries go obsolete when you get scientific method.
2. Does an obsolete building still generate culture, but not do its "other" effect (in the case of monastaries, +10% science and can build missionaries)? A wonder that keeps chugging along culturally even after it was obsolete could add alot of culture.
3. Does an obsolete building disapear as if you never built it (I know this is easy to check in the left panel on the city screen, but I'm at work and just started thinking about this)? If it doesn't...then do you keep paying maintenance on it?
4. What if a building is functionally obsolete. Coal mines give your factory power, but are unhealthy. Hydro plants do the same thing without the penalty. If you built a coal plant and then build a hydro plant..does your coal plant disapear? What about nuclear plants? Do they replace coal (they've got a different sort of downside)? Does your city just use the most recently built powerplant? If you build the 3 gorges damn, do all of your coal plants in cities that could build a hyrdo plant "shut down."
5. If a wonder goes obsolete does it still use up the total number of slots for wonders a city has? I think if a wonder goes obsolete you can replace it, but I'm not sure.
6. If a rescource goes obsolete (can't whales?), can you still trade it? Can you still get it traded to you?
7. What about the opposite of obsolete....err...useless until a later date. I've seen where I could trade uranium to an AI that I'm pretty sure couldn't use it. Right? I've also seen uranium in AIs that couldn't use it, but also couldn't trade it to me....right?
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