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Science through specialists

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  • Science through specialists

    In the early game expanding too much will kill all of your commerce and get you stuck this way in technology. However if you get to the latter game with a big empire you will have lots of military units poping out each turn and can crush nearly everybody else.

    In my last game I have tried to expand a lot in the early game phase and reduce my science rate to 0% and only produce science using specialists. I had build the pyramids, ran representation and build a lot of libraries. I had about 6 cities which were able to support 1 or 2 scientis each. This means about 10 scientists. This produced about 75 science in a round (that +3 science from representation really pays out, then the +25% from the library is also nice). Technology was advancing a little bit faster than normal.

    Now I have build the Great Library and installed an academy in the same city. The city had already 2 scientists meaning now it has 4 who produced about 45 science points. This means a total of 105 points a round. This really got technology going.

    Not much after I got currency which adds quiet a bit of money with that extra trade route. The more cities you have the more it pays. Also somehow a great propeh managed to appear dispite all the scientists. Not bad as the shrine generates quiet some money. Most cities now also had a courthouse (I had build the oracle to get the code of law). All in all I got the science rate up to about 40-50%. Now technologies really few by.

    Then I quited the game because my victory was only a question of time as my production rate, science rate and city number was by far superior to everybody elses.


    I played on noble at marathon speed with barbs turned off and agressive AI. In that game that startegy really paid out. However I do see some weknesses:
    • You must have no problems to expand. Land shortness or a strong AI or barbs in your way might really cause problems.
    • In the very early game when you are poping out settlers you must neglect your military. Barbs might come and just cursh your pyramid building city. Once you have your science comming in you can probably trade moarchy somewhere and research feudalism which gives you longbows to protected very well. Indeed stopped 3 invasions with a few stacks of about 5 units and only one longbow died.
    • You need an industrial leader and stone is also very useful.


    Has anybody else tried this? Possibly at a high difficulty level.

  • #2
    This is pretty much my Alexander strategy, altough I don't bother with Pyramids unless a neighbour builds them for me, mostly I just settle great scientists to get loads of science, also the +1 hammer from each GS doesn't hurt, makes it easier to build Great Library.

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    • #3
      Addressing the weaknesses:

      No absolute need to neglect military:

      conquesting that 'strong AI' or 'barbs' is just as valid an expansion strategy as popping out settlers. As mentioned above, works great with Alexander, and settling GS means representation is not absolutely needed, but still helpfull, running whatever (sorry it's early in the morning) that allows cash rushing while science at 0% researching through specialists, and cash rushing a bunch of buildings...

      Industrial? It's possible to chop the pyramids as non-industrial, given the right start.
      Last edited by UnOrthOdOx; March 1, 2006, 09:15.
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

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      • #4
        Hmm, Interesting post. I think this probably would work pretty well on high difficulty levels and matches my style of play as I usually crank down science at the beginning anyway in favor of conquest. The only problem is that I rarely go out of my way to get the pyramids and the strategy is much less effective if you don't get them.

        I think this would work really well with Mao also.

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        • #5
          Yes,interesting,but,
          How much population,food surplus and hammers in each city?
          Best regards,

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          • #6
            Originally posted by Blake
            This is pretty much my Alexander strategy, altough I don't bother with Pyramids unless a neighbour builds them for me, mostly I just settle great scientists to get loads of science, also the +1 hammer from each GS doesn't hurt, makes it easier to build Great Library.
            With representation a normal scientist produces as much science as a Great Scientist without. With this strategy representation doubles science production so I can only hardly imagine it working without. Also you will not get 10 Great Scientists in the early run so settling great scientists will hard be equivalent.

            I'd say that 3 Great Scientists might be realistic. Perhaps a combination of 2 Great Scientists, 10 normal scientists and an academy in your GS city might be equivalent : (2*6 + 2*3)*125%*150% + (8*3)*125% = 63. Well one could live with that rate I guess. Lets try 3 Greate Scientists and 10 normal scientists: (3*6 +10*3)*125% = 60.

            Well it probably is also possible without the pyramids however you will probably not be able to build your shrine nor get the great engenier which the pyramids pretty much assure you.

            How much population,food surplus and hammers in each city?
            Pretty much normal. Population growth is a bit reduced but the hanging gardens will help with that.

            I've played with Gandi because he's industrial and spiritual. The latter doesn't help with my stategy but I don't want to miss it when I go to war.

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