In the early game expanding too much will kill all of your commerce and get you stuck this way in technology. However if you get to the latter game with a big empire you will have lots of military units poping out each turn and can crush nearly everybody else.
In my last game I have tried to expand a lot in the early game phase and reduce my science rate to 0% and only produce science using specialists. I had build the pyramids, ran representation and build a lot of libraries. I had about 6 cities which were able to support 1 or 2 scientis each. This means about 10 scientists. This produced about 75 science in a round (that +3 science from representation really pays out, then the +25% from the library is also nice). Technology was advancing a little bit faster than normal.
Now I have build the Great Library and installed an academy in the same city. The city had already 2 scientists meaning now it has 4 who produced about 45 science points. This means a total of 105 points a round. This really got technology going.
Not much after I got currency which adds quiet a bit of money with that extra trade route. The more cities you have the more it pays. Also somehow a great propeh managed to appear dispite all the scientists. Not bad as the shrine generates quiet some money. Most cities now also had a courthouse (I had build the oracle to get the code of law). All in all I got the science rate up to about 40-50%. Now technologies really few by.
Then I quited the game because my victory was only a question of time as my production rate, science rate and city number was by far superior to everybody elses.
I played on noble at marathon speed with barbs turned off and agressive AI. In that game that startegy really paid out. However I do see some weknesses:
Has anybody else tried this? Possibly at a high difficulty level.
In my last game I have tried to expand a lot in the early game phase and reduce my science rate to 0% and only produce science using specialists. I had build the pyramids, ran representation and build a lot of libraries. I had about 6 cities which were able to support 1 or 2 scientis each. This means about 10 scientists. This produced about 75 science in a round (that +3 science from representation really pays out, then the +25% from the library is also nice). Technology was advancing a little bit faster than normal.
Now I have build the Great Library and installed an academy in the same city. The city had already 2 scientists meaning now it has 4 who produced about 45 science points. This means a total of 105 points a round. This really got technology going.
Not much after I got currency which adds quiet a bit of money with that extra trade route. The more cities you have the more it pays. Also somehow a great propeh managed to appear dispite all the scientists. Not bad as the shrine generates quiet some money. Most cities now also had a courthouse (I had build the oracle to get the code of law). All in all I got the science rate up to about 40-50%. Now technologies really few by.
Then I quited the game because my victory was only a question of time as my production rate, science rate and city number was by far superior to everybody elses.
I played on noble at marathon speed with barbs turned off and agressive AI. In that game that startegy really paid out. However I do see some weknesses:
- You must have no problems to expand. Land shortness or a strong AI or barbs in your way might really cause problems.
- In the very early game when you are poping out settlers you must neglect your military. Barbs might come and just cursh your pyramid building city. Once you have your science comming in you can probably trade moarchy somewhere and research feudalism which gives you longbows to protected very well. Indeed stopped 3 invasions with a few stacks of about 5 units and only one longbow died.
- You need an industrial leader and stone is also very useful.
Has anybody else tried this? Possibly at a high difficulty level.
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