All the questions so far have been about the beginning of the game but I’m certain that there could be some way of optimising the build order for newer cities that are set up once there are many choices for buildings. I also wanted to check how my build order compared to others.
1) Culture – Not necessarily a build in the city since the obvious way of getting culture there is to convert the city. This will be most important if the resource tiles are not in the small-square and if it is a border city. First choice would be a theatre because its cheap. Can skip this if playing a creative civ
2) Granary – We want the city to grow since, if we are running slavery, growth = production. Granaries are almost always the fastest way for growth
3) Lighthouse – If I am using many sea tiles- particularly resources ones then the extra food will help growth
After this it’s pretty much a question of circumstances. Likely candidates for the next build are library or courthouse depending on the benefit they provide the civ overall. Also will depend on happy/health limits or if the city is to generate GPs. In fact there are too many variables here including the civ traits.
1) Culture – Not necessarily a build in the city since the obvious way of getting culture there is to convert the city. This will be most important if the resource tiles are not in the small-square and if it is a border city. First choice would be a theatre because its cheap. Can skip this if playing a creative civ
2) Granary – We want the city to grow since, if we are running slavery, growth = production. Granaries are almost always the fastest way for growth
3) Lighthouse – If I am using many sea tiles- particularly resources ones then the extra food will help growth
After this it’s pretty much a question of circumstances. Likely candidates for the next build are library or courthouse depending on the benefit they provide the civ overall. Also will depend on happy/health limits or if the city is to generate GPs. In fact there are too many variables here including the civ traits.
Comment