Something just occured to me. I was struck by the in game reference to Joseph Stalin's leadership in WW2 and the fact that he led a police state as the "only" reason why Russia was able to defeat Germany. This fails to take into account, however, the fact that he slaughtered most all of the competent generals of his army before the start of the war, almost fatally crippling his country's ability to wage war in the first place.
Examples like this abound everywhere. In Iraq, Saddam purposely kept most of his army in a state of unpreparadness and incompetence lest they revolt against him. In Germany in WW2, Hitler's contstant meddling with the war plans certainly played a large role in Germany's snatching of defeat from the jaws of victory which they almost won early on vs Russia.
Contrast this with the performance of the United States Armed forces in WW2. Though badly outnumbered in the initial stages of WW2 in the Pacific theater, through brilliant leadership and inspired individual initiative, the U.S. was able to win battle after battle against the Empire of Japan. This continued into the European theater as well.
There are sound reasons behind why a democracy SHOULD outperform a dictatorship in a war. First, the democratic army is led by a meritocracy, not a bunch of cronies afraid for their lives lest they question the dictates of el presidente. Second, the troops are inspired by love of freedom, which is an extreemly powerful motivating force. Third (though I'm sure others can share more reasons) commanders and their troops in a democracy will tend to fight with much more individual initiative (see the example of the Americans at Omaha beach.)
The game really SHOULD reflect this in some way (perhaps by giving democracies a combat bonus when fighting vs a non-democratic civ, much like how universal sufferage gives an unhapiness effect in all other non democratic civs.)
Thats my .02, anyways
Examples like this abound everywhere. In Iraq, Saddam purposely kept most of his army in a state of unpreparadness and incompetence lest they revolt against him. In Germany in WW2, Hitler's contstant meddling with the war plans certainly played a large role in Germany's snatching of defeat from the jaws of victory which they almost won early on vs Russia.
Contrast this with the performance of the United States Armed forces in WW2. Though badly outnumbered in the initial stages of WW2 in the Pacific theater, through brilliant leadership and inspired individual initiative, the U.S. was able to win battle after battle against the Empire of Japan. This continued into the European theater as well.
There are sound reasons behind why a democracy SHOULD outperform a dictatorship in a war. First, the democratic army is led by a meritocracy, not a bunch of cronies afraid for their lives lest they question the dictates of el presidente. Second, the troops are inspired by love of freedom, which is an extreemly powerful motivating force. Third (though I'm sure others can share more reasons) commanders and their troops in a democracy will tend to fight with much more individual initiative (see the example of the Americans at Omaha beach.)
The game really SHOULD reflect this in some way (perhaps by giving democracies a combat bonus when fighting vs a non-democratic civ, much like how universal sufferage gives an unhapiness effect in all other non democratic civs.)
Thats my .02, anyways
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