Announcement

Collapse
No announcement yet.

What do you build initially?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    It depends on the starting techs and strategy, whether one tries to found a religion, whether one starts with fishing and can build a boat to harvest a sea resource.

    My preferred path is the mining, bronze working path for the chop. I focus on building my capital up to 12 as soon as possible, so when I hit CS and bureaucracy, I'm a powerhouse. I don't like limiting my capital's growth by growing more than one worker and one settler for this reason.

    So, if I have mining to start, I'll build one warrior and then one worker after that, so that he's ready by the time I reach BW. Then switch to settler, and chop him in, you get a few warriors with the left over wood. These are necessary to garrison your capital as your first two warriors are already out in the field marking where your new city is going. They move slowly, so it's important to have them already out there half way. The barbs may or may not have started being restless, so you can't take a chance with an unescorted settler, and since warriors are weak, you need two usually, in case an archer arrives. If he does, hold off until he passes, heading for the safety of the woods or hills if he doesn't go away.

    If you have copper, great! That's probably where your second city should go, unless it's an ugly spot, but usually you can work around shortcomings for the benefits of copper. Let the second city build a worker and settler, daisy chaining the process. Also, don't chop all your capital's trees down, because there are more critical buildings like the library to fuel research and promote cultural border expansion.

    If there is no copper, then a beeline to archery is required to protect against barbs, or Alex as the case may be. OTOH, if you're Romans, you might go for iron working to try your luck at finding iron to build Praetorians (I would). If you have Praetorians, no more cities need to be built beyond three, as you can take any that look nice from the AI.

    Pottery is necessary to get the cottages down early, especially in the capital to pay for research and expenses. No good to have a large empire if you can't support it.

    After Pottery, Writing usually, for libraries and culture. Alphabet, Monarchy for happiness to keep your soon to be size 12 capital happy, and on to Code of Law and Civil Service. Of course the order changes from game to game, depending on leader techs, the terrain, strategy, but these are some of the key techs and the order I place on discovering them. Always a warrior first, unless you can build scouts. Scouts are the best for popping goodie huts, warriors sometimes get unpleasant surprises.

    A word about libraries and city placement. A typical problem is that optimal city placement is usually a knight's move from resources. I like to see three resources in a city's fat cross, settling for two usually, but sometimes getting four. Unless you're creative, you have no early culture, except for the capital. So you have a choice, you can build one square away from a key resource like copper and have immediate access to it, or you can wait until writing to chop in a library, or you can build an obelisk, which I think is a waste of time, unless I have mysticism already, otherwise I wait for library. If you really need the copper and can't wait for the border expansion, build the new city one square away. It's a trade-off, but one you have to live with for the rest of the game, possibly a stunted second city. But that stunted city might also win you the game. The early choices are the most important, and the most fun.

    Comment


    • #17
      I use my starting unit to scout. Sometimes i order it to
      return home, sometimes not. Having it stay at home is
      unnecessary with default barbs - none to be seen for quite
      a while.
      As to what to build first it obviously depends on your
      starting techs and land. But usually i go for a worker first.
      Waiting until the city hits size 2 often doesnt really pay off
      in my opinion since you will probably only get 1 additional
      food/hammer for the build (since your 2nd inhabitant eats
      2 food) - and maybe 1 additional commerce. That doesnt
      justify waiting imho. On the other hand if you have two
      tiles to work that will give you good ressources without
      improvements waiting until size 2 can be wise of course.

      I usually build worker, 3 warriors, then settler. I send out
      the 2 warriors to the future city site. Sometimes i only
      send 1 but it is risky.

      As to what to research, Pottery and Bronze Working are
      high up on the list. Pottery because it allows cottages
      which will very soon speeden up future research, BW for
      security reasons (want to know where to build second
      city; and slavery). But nowadays i find that i can delay BW
      a bit... Third city with copper is fast enough, and if i dont
      have copper nearby i can still research another defensive
      tech. Defending with warriors against barb archers is ok if
      you have good production and plan accordingly - the
      fortifying bonus is importing here - if you get surprised
      however you will lose warriors but you should be able to
      live with that.

      Comment


      • #18
        I enjoy Big Maps

        I usually build a worker first then a defensive unit

        I figure i have plenty time before needing a defense and the worker helps upgrade my civ's terrain to expedite the units production

        I then build a second settler and repeat the process
        Hi, I'm RAH and I'm a Benaholic.-rah

        Comment


        • #19
          I typically go:

          Warrior, worker (possibly two workers), stonehedge/settler between chops.

          In the meantime, I typically reseach towards Polytheism, then towards Bronze Working.

          Comment


          • #20
            It's a credit to the civ4 designers that after 3 months, veteran players can't agree on a best opening move.

            Comment


            • #21
              Originally posted by uberfish
              It's a credit to the civ4 designers that after 3 months, veteran players can't agree on a best opening move.
              I agree

              I am really enjoying the game and the ai doesnt seem bland after the usually honeymoon
              Hi, I'm RAH and I'm a Benaholic.-rah

              Comment


              • #22
                Some reasons for this

                Originally posted by Grandpa Troll


                I agree

                I am really enjoying the game and the ai doesnt seem bland after the usually honeymoon
                We are talking too generally here and the "opening move" will depend both on starting location and leader traits/starting techs.

                There are general strategies that I think apply to all civs but certain civs will give you "workable options" as will certain locations.

                Naturally, you have to play to the terrain you're given. But the leader traits are usually selected. Perhaps it is better to give a specific start and then ask for opinions. There'll be a lot more agreement then. You'll notice that there is little disagreement on the value of getting Bronze-Working early.

                Comment


                • #23
                  It's now always a warrior first - when I tried something else my starting warrior/scout would get killed!

                  Thereafter it's location and starting tech dependent, but my 'default' would be worker at size two and settler at size four with military filling the gaps.

                  Comment


                  • #24
                    Warrior/worker/Barracks/Settler.

                    Rinse/repeat until I have 2/3 cities.

                    Then the Capital becomes my building HQ,
                    and the other cities become worker farms.

                    Once the legion of workers are in the field,
                    the all-out cottage madness thus begins.

                    And in a few centuries, the cash will come pouring in!

                    Even in a lazy game, with some major wars, I had fighters flying in 1799...

                    Superb fun!
                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

                    Comment

                    Working...
                    X