This whole thing just indlcates weaknesses in the combat system that can be corrected in Civ 5
These include:
- No combined arms tactics.
- Armour is very good at taking out entrenched infantry (IRL tanks get destroyed).
- There is no indirect fire (there should be mulitple ratings of strengths).
- Seige weapons are effective at direct attacks.
- Forts and fortresses are worthless.
- The combat model is too bloody.
- The differences between units' strength are too small. A factor of two that separates different "generations" of units is a minimal. For example, if scouts are one and warriors are two, then archers should be 4. This has the happy consequence of placing quality over quantity.
- Strength and hit points are combined (they should be separate).
- Units are the same attacking and defending (although this is alleviated somewhat by some units having defensive bonuses).

- No combined arms tactics.
- Armour is very good at taking out entrenched infantry (IRL tanks get destroyed).
- There is no indirect fire (there should be mulitple ratings of strengths).
- Seige weapons are effective at direct attacks.
- Forts and fortresses are worthless.
- The combat model is too bloody.
- The differences between units' strength are too small. A factor of two that separates different "generations" of units is a minimal. For example, if scouts are one and warriors are two, then archers should be 4. This has the happy consequence of placing quality over quantity.
- Strength and hit points are combined (they should be separate).
- Units are the same attacking and defending (although this is alleviated somewhat by some units having defensive bonuses).
Comment