This whole thing just indlcates weaknesses in the combat system that can be corrected in Civ 5
These include:
- No combined arms tactics.
- Armour is very good at taking out entrenched infantry (IRL tanks get destroyed).
- There is no indirect fire (there should be mulitple ratings of strengths).
- Seige weapons are effective at direct attacks.
- Forts and fortresses are worthless.
- The combat model is too bloody.
- The differences between units' strength are too small. A factor of two that separates different "generations" of units is a minimal. For example, if scouts are one and warriors are two, then archers should be 4. This has the happy consequence of placing quality over quantity.
- Strength and hit points are combined (they should be separate).
- Units are the same attacking and defending (although this is alleviated somewhat by some units having defensive bonuses).
These include:- No combined arms tactics.
- Armour is very good at taking out entrenched infantry (IRL tanks get destroyed).
- There is no indirect fire (there should be mulitple ratings of strengths).
- Seige weapons are effective at direct attacks.
- Forts and fortresses are worthless.
- The combat model is too bloody.
- The differences between units' strength are too small. A factor of two that separates different "generations" of units is a minimal. For example, if scouts are one and warriors are two, then archers should be 4. This has the happy consequence of placing quality over quantity.
- Strength and hit points are combined (they should be separate).
- Units are the same attacking and defending (although this is alleviated somewhat by some units having defensive bonuses).
Nip it in the bud before infantry hopefully. If it gets to artillery, it usually drags out into the modern era. Flight becomes necessary to defend against fighters destroying your infrastructure. Bombers are pretty useless for assuming the function of artillery, as fighters are quite good at shooting them down. I build very few bombers, but lots of fighters to defend my airspace, while the ground troops do the heavy lifting. I'll have 3-4 fighters per front line city.
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