I think they left the power of subs a little short in the game. How about the economic warfare side of subs?
If you park a sub within a square or two of an enemy city they should take a hit to there trade routes. Maybe lose one whole route or suffer a point on each - something to make me want to field a wolfpack.
You would get a note each turn alerting you that X city loses y $ due to sub attacks. Then you'd need to field some sub hunters to clear them out.
Maybe give them a stronger first shot? Sub warfare was huge for a time yet they never really get a fair shot here.
There has to be more to it than delivering a spy...
If you park a sub within a square or two of an enemy city they should take a hit to there trade routes. Maybe lose one whole route or suffer a point on each - something to make me want to field a wolfpack.
You would get a note each turn alerting you that X city loses y $ due to sub attacks. Then you'd need to field some sub hunters to clear them out.
Maybe give them a stronger first shot? Sub warfare was huge for a time yet they never really get a fair shot here.
There has to be more to it than delivering a spy...
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