techniques for cultral offenseive
seeing as there has been people with problems dealing with ais colonising near their cities or desireable city sites i have prepared this introduction to cultural offensives to deal with isolated cities as a means to aquire or disband cities without diplomatic penalty. Not sure on abandoning cities but it appears to have no drawback
this method is useful for when the Ai has built a new city near an existing city or has built a new city near in an area you wan colonise. this assumes you have other cities nearby which can supply units/workers unless it is island landmass
build cities close to AI city 3-4 sq from ai city
for islands you will need to bring 1 worker 2 defense units also
worker start buliding cotages/mines/farms
build missionaries and convert to as many religions as possible in city
build order
obelisk (if available)
temple +1
monastry +2(is available)
theatre+3
library +2
university +3
catherderals +50%
broadcast towers +50%
civics
the 2 most potent for cultral offensives are Free speech +100%
and Free religion +1 culture per religion
free religion
this civic gices your city 1 point per religion pressent minimising the religions in their city will help too
comerce settings
20 percent (1 culture per 5 comerce) is what i normaly use but any rate will do
specalists
artists
any great artists that you get can either be used as a culture bomb or great specalist they are both effective though culture bom is more so
wonders
if you can get sistine chapel this will help imensely +2 culture per specialist
not advised to build broadway rocknroll or hollywood wonders in new cities the risk of failure is too high imo
creative if you are creative it will be easier but it will also be harder if your opponent is creative
the free speech bonus applies to all culture points what ever the source as do all bomuses from buildings or wonders
to illustrate sucessfull application of these techniques i have included 2 screen shots.
it may take a while to get a city to flip but you know it will be close at the first revolt. not sure what it uses to calculate when if it will flip.
Happy culture mongering
seeing as there has been people with problems dealing with ais colonising near their cities or desireable city sites i have prepared this introduction to cultural offensives to deal with isolated cities as a means to aquire or disband cities without diplomatic penalty. Not sure on abandoning cities but it appears to have no drawback
this method is useful for when the Ai has built a new city near an existing city or has built a new city near in an area you wan colonise. this assumes you have other cities nearby which can supply units/workers unless it is island landmass
build cities close to AI city 3-4 sq from ai city
for islands you will need to bring 1 worker 2 defense units also
worker start buliding cotages/mines/farms
build missionaries and convert to as many religions as possible in city
build order
obelisk (if available)
temple +1
monastry +2(is available)
theatre+3
library +2
university +3
catherderals +50%
broadcast towers +50%
civics
the 2 most potent for cultral offensives are Free speech +100%
and Free religion +1 culture per religion
free religion
this civic gices your city 1 point per religion pressent minimising the religions in their city will help too
comerce settings
20 percent (1 culture per 5 comerce) is what i normaly use but any rate will do
specalists
artists
any great artists that you get can either be used as a culture bomb or great specalist they are both effective though culture bom is more so
wonders
if you can get sistine chapel this will help imensely +2 culture per specialist
not advised to build broadway rocknroll or hollywood wonders in new cities the risk of failure is too high imo
creative if you are creative it will be easier but it will also be harder if your opponent is creative
the free speech bonus applies to all culture points what ever the source as do all bomuses from buildings or wonders
to illustrate sucessfull application of these techniques i have included 2 screen shots.
it may take a while to get a city to flip but you know it will be close at the first revolt. not sure what it uses to calculate when if it will flip.
Happy culture mongering
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