I have been playing a lot of Civ recently, and have been lucky enough to get a few games going all the way to the end of the tech tree.
1. The game can be incredibly fun when you actually get time to use units. This can be achieved by waging war against the most technologically advanced (not necessarily strongest) foes throughout the game. There is some kind of balance to be struck here - excessively waging war against technologically up-to-date (or superior) civs can ****** the rate of scientific progress, meaning that you are still using cavalry and grenadiers in the 20th century. That however is a more wholesome prospect than engaging in these horrible 'tech wars', where you basically just zoom right through the end of the tech tree and get a space race victory (or lose to one) without really getting a chance to experience late-game wars.
In a recent game I had an opponent far, far ahead in the tech race - he was using tanks by the mid 1800s. The only resolution was for me to invade with hordes of cannons and riflemen and to raze several of his big cities. Thankfully he had not traded his technologies and so I was able to catch up in the fullness of time, while he was relegated to fall behind. (By the way, the feeling of satisfaction I got as I rampaged through his empire, razing cities that had populations of millions - oh, is it so wrong to love genocide? )
I make no complaints here - this just furthers the point that you MUST wage war against opponents and do so in an efficient and efficacious manner. I.e., take out the richer and more advanced civs as opposed to those which simply have more landmass etc.
This allows for a decent endgame. I particularly love the combined-arms combinations - marines good for breaking into sea-cities, using your battleships to reduce the city defences, and then pouring your tanks and artillery into the conquered city. Then you can rebase all your bombers, fighters, etc - and get ready for a massive invasion!
2. Nuclear weapons. As they stand they are sufficiently powerful. My major complaint is the efficaciousness of the SDI and bomb shelters. Normally a nuke reduces a city to half-strength; with a cheap bomb shelter it reduces the city by about 12.5%. That in itself would be tolerable were it not for SDI which all but makes nukes worthless, intercepting with 75% probability.
Either these defences should remain this effective and nukes should be MASSIVELY upgraded or these defences should be downgraded. My suggestion would be that shelters reduce the damage by 50% and SDI have a 10% chance of intercepting a nuke. This latter option sounds to me, after using nukes extensively in my games, the far better one.
Another option I just thought about would be to enable spies to destroy bomb shelters. I regularly use spies in my games now and I couldn't live without them. I only wish we could have more than four, especially when there are more than four civs we wish to spy on.
3. Although it's possible to rebase one's airplanes into an ally's city, it's not possible to airlift a unit into an ally's city. I think this ability should be added.
4. Gifting troops to an ally really should increase your standing with them. I saved Asoka's backside in one game where I gave him about two-dozen modern armour, gunships, etc since I didn't not want to actually be at war with his aggressor. Asoka responded by continuing to refuse to vote for me in the UN!
5. I hate this bug which makes my units disappear when carrying out amphibious assaults. Can this please be fixed really quick?
6. Sometimes a probability of success is shown to be greater than 100%. This needs fixing. (In one case my battleship was shown to have a 133% chance of winning against a sleeping destroyer. My battleship actually lost the fight.)
Otherwise, the late game is fantastic with a whole range of options and possibilities. Other things I am sure Firaxis have covered, such as the need for tactical nukes, nuclear submarines, cruise missiles etc.
The most important thing is to allow yourself time to enjoy this part of the game, taken at a decent pace - which involves sound warfare in the preceding eras.
1. The game can be incredibly fun when you actually get time to use units. This can be achieved by waging war against the most technologically advanced (not necessarily strongest) foes throughout the game. There is some kind of balance to be struck here - excessively waging war against technologically up-to-date (or superior) civs can ****** the rate of scientific progress, meaning that you are still using cavalry and grenadiers in the 20th century. That however is a more wholesome prospect than engaging in these horrible 'tech wars', where you basically just zoom right through the end of the tech tree and get a space race victory (or lose to one) without really getting a chance to experience late-game wars.
In a recent game I had an opponent far, far ahead in the tech race - he was using tanks by the mid 1800s. The only resolution was for me to invade with hordes of cannons and riflemen and to raze several of his big cities. Thankfully he had not traded his technologies and so I was able to catch up in the fullness of time, while he was relegated to fall behind. (By the way, the feeling of satisfaction I got as I rampaged through his empire, razing cities that had populations of millions - oh, is it so wrong to love genocide? )
I make no complaints here - this just furthers the point that you MUST wage war against opponents and do so in an efficient and efficacious manner. I.e., take out the richer and more advanced civs as opposed to those which simply have more landmass etc.
This allows for a decent endgame. I particularly love the combined-arms combinations - marines good for breaking into sea-cities, using your battleships to reduce the city defences, and then pouring your tanks and artillery into the conquered city. Then you can rebase all your bombers, fighters, etc - and get ready for a massive invasion!
2. Nuclear weapons. As they stand they are sufficiently powerful. My major complaint is the efficaciousness of the SDI and bomb shelters. Normally a nuke reduces a city to half-strength; with a cheap bomb shelter it reduces the city by about 12.5%. That in itself would be tolerable were it not for SDI which all but makes nukes worthless, intercepting with 75% probability.
Either these defences should remain this effective and nukes should be MASSIVELY upgraded or these defences should be downgraded. My suggestion would be that shelters reduce the damage by 50% and SDI have a 10% chance of intercepting a nuke. This latter option sounds to me, after using nukes extensively in my games, the far better one.
Another option I just thought about would be to enable spies to destroy bomb shelters. I regularly use spies in my games now and I couldn't live without them. I only wish we could have more than four, especially when there are more than four civs we wish to spy on.
3. Although it's possible to rebase one's airplanes into an ally's city, it's not possible to airlift a unit into an ally's city. I think this ability should be added.
4. Gifting troops to an ally really should increase your standing with them. I saved Asoka's backside in one game where I gave him about two-dozen modern armour, gunships, etc since I didn't not want to actually be at war with his aggressor. Asoka responded by continuing to refuse to vote for me in the UN!
5. I hate this bug which makes my units disappear when carrying out amphibious assaults. Can this please be fixed really quick?
6. Sometimes a probability of success is shown to be greater than 100%. This needs fixing. (In one case my battleship was shown to have a 133% chance of winning against a sleeping destroyer. My battleship actually lost the fight.)
Otherwise, the late game is fantastic with a whole range of options and possibilities. Other things I am sure Firaxis have covered, such as the need for tactical nukes, nuclear submarines, cruise missiles etc.
The most important thing is to allow yourself time to enjoy this part of the game, taken at a decent pace - which involves sound warfare in the preceding eras.
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