I keep seeing mentions of this tech being incredibly powerful but I just haven't seen it. Could someone explain to me what I'm missing about it? Generally I play Pangea or Continent maps so maybe thats why I've never found it important, but if it's as important as some people say I would think the value of it would even be obvious in a more land oriented game.
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Astronomy
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If you are a religion hog on anything but Pangea there is also a good chance there will be landmasses without a faith, you can passively spread your religions for shrine income ahead of the others and potentially get some allies or trading partners. If you’re without iron or some such, it’s a chance to get one of those little mineral rich islands that dot the oceans before the competition.
Mostly about the observatories though I’d agree.www.neo-geo.com
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You only need optics to spread religion across the waters. (Assuming you don't mind spending time buildiing missionaries.) I don't like the slow/uncertain spread through trade routes.
I like astronomy best for loading up ships with Muskets, Cav, or Grenadiers and playing some "Conquest of the New World"We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness... T. Jefferson "The Declaration of Independence"
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Don't harbor give a better yield too?
That's how understand it anyway.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Originally posted by Gyromancer
You only need optics to spread religion across the waters. (Assuming you don't mind spending time buildiing missionaries.) I don't like the slow/uncertain spread through trade routes.www.neo-geo.com
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Astronomy is huge on any map type that has oceans seperating land masses.
Lets say you share a big Island with two other civs but one won't trade and the other doesn't have much you don't have. (because you took it)
What do you do with your 3 extra dyes, cows, spices, etc? By trading overseas you can get the happiness or health you need to continue growing.
How important would it be to increase the population ceiling of your cities by 3 or more without spending a dime or a turn on any improvements.
Plus if you get Astro first you get to pick and choose from the AIs, for the most part, so you max out your resources while limiting your competitors for quite awhile. You can also trade for gold per turn so you can keep you tech at 80% and still be in the green.
Astonomy is one of my key techs. And if I'm alone on my own Island it is critical
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You guys have put up some interesting arguments in favour of astronomy, but ...
I like to build Stonehenge. It lets the cultural boundary of my new cities expand quickly and gets me the GPP points early. To keep Stonehenge going, I avoid learning calendar and thus astronomy gets delayed. This also means that plantations are delayed.
So the question is, where should calendar and astronomy fit. My usual tech plan is something like:
mysticism (to build Stonehenge)
meditation, poly, priesthood and writing (to get CoL with my first GP)
Philosophy (from the Oracle)
Alphabet, Literature (for the Great Library)
Paper, Education (for Universities and Oxford)
Liberalism (for the free tech)
I fit the other techs (such as mining, agriculture, animal husbandry, bronze and iron working, etc) into this plan at a convenient point depending on what I start with, what I need, what I get from huts and what I can trade.
So what priority should I give to calendar and astonomy?
RJM at Sleeper'sFill me with the old familiar juice
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