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  • #16
    Luxuries do get clumped, I firmly believe there's actually a measure of how many should apear in a clump in the XML file - iGroupRange and iGroupRand. How they work is beyond me. No one has gotten to the Terrain part of the modiki yet.

    I think the WorldBuilder has a number of resources it wants to place on the map, if the map is small, they are more clumped together. (my personal theory).

    I'm working on placing resources right now in WorldPainter and it's harder than I thought. There are some resources that only show up between certain degrees latitude, some only on hills, some NOT beside a river... all kinds of criteria.

    And I still don't know what iConstAppearance is for. Or what the various iRandApp1, iRandApp2, iRandApp3, iRandApp4 are for. Someone suggested that I change each one individually and see what the result is but since each map is randomly generated the affects are not as apparent as you might think.

    Right now I'm going with a "percentage chance" amount for each resource. Is clumping, or varience as I call it, something you'd like to see in a map generator?

    Tom P.

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    • #17
      Originally posted by JimG
      Actually, no. To build the pyramids the Egyptians needed stone that would cleave into nice big blocks -thats not available everywhere.
      Those nice Georgian buildings in London needed quality stone from Portland, about 100 miles away - quite a trek in the 1700s.
      That's because they have no local mountains or at least some rolling hills
      (\__/) 07/07/1937 - Never forget
      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
      (")_(") "Starting the fire from within."

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      • #18
        Originally posted by JimG
        Its nice to get lots of incense - what else are deserts good for?
        Oil.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #19
          I think I have only once had 6 specials inside my fat cross! Heck, the last 3 games I have played I have not had a single seafood special on my entire coast (which was substantial). Thankfully I had lots of floodplains or the games would have been hopeless.

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          • #20
            Thing is, it's fine to say that Portland stone was needed, but the UK is a couple of tiles, it's as if there was one place in Europe that had good quality stone the way it's dished out on the maps.
            www.neo-geo.com

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            • #21
              I've had several games where I didn't have access to coal or oil, and one where I didn't have access to iron (all of Pangea). Some old fashioned butt-kicking solved the problems, but I think it makes for a more interesting game when resources aren't available to all civilizations. I've also noted, in Continents, some poor fool (usually Saladin) will get stuck on a small island with dismal resources.
              As an aside, I think its more realistic if resources are clustered when they are found. For example, not all climates support the necessary vegetatoin density for elephants, not all geologic formations are appropriate for forming oil and coal, and not all coasts have productive shellfisheries (which in my professional aquatic biologist opinion, should be a little more common in this game than they occur in the present version).

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              • #22
                Originally posted by Flamer(fin)
                ...and fur also... I have seen 6 beavers right next to each other!
                ...must...resist...making...beaver...joke......
                The undeserving maintain power by promoting hysteria.

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                • #23
                  Originally posted by Flamer(fin)
                  ...and fur also... I have seen 6 beavers right next to each other!
                  THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                  AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                  AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                  DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                  • #24
                    Originally posted by Flamer(fin)
                    ...and fur also... I have seen 6 beavers right next to each other!
                    must have been the "canadian" civ
                    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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